To quote via PlayStation Underground: Tomorrow, we are releasing a new version of PlayStation Home called PlayStation Home 1.0. This version will add some exciting new features and fix several known bugs, preparing us for launch into Open Beta. You can find the full list of new features below.
Highlights include new emotes and dance moves for avatars, new arcade games, new ways to launch into games from PlayStation Home, a new game rewards system, and much, much more! We think you’ll enjoy these many changes and improvements.
Home will be down for a period of time tomorrow to prepare for the launch of Version 1.0. I will let you know in the forums when it is back up.
We will be inviting a tremendous number of new beta testers soon, and conducting a massive load test this Friday night, November 21st. We will have an event to celebrate the moment. Stay tuned for further information as your assistance with this event is greatly appreciated.
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A 15 year-old Swedish boy may have had the drive to follow in his fellow European gamers' footsteps of reaching level 80 in World of Warcraft in one 27 hour marathon session, but his body wasn't nearly so keen on the idea.
According to a Times report, after playing Wrath of the Lich King for 24 hours straight, he "suffered what appeared to be an epileptic seizure."
Doctors would later reveal the boy's body systems "had been disrupted by a combination of sleep deprivation, lack of food, and the prolonged period of concentration playing the game."
Understandably, the boy's father plans to place limits on the amount of time his son can play videogames after he makes a full recovery.
Let's make something clear; marathon gaming sessions aren't fundamentally bad since they have the potential to facilitate positive social interaction. But when Ho Hos and gumdrops become substitutes for spaghetti and meatballs and people start having seizur... More »
Red Faction: Guerilla's Associate Producer Sean Kennedy has admitted extra help was needed to bring the PlayStation 3 version up to speed with the Xbox 360 version.
Speaking to OXM, Kennedy stressed how hard Red Faction: Guerilla is pushing the current-gen technology and then says that the lack of memory on PlayStation 3 caused an additional headache.
"I mean, to be honest, we are pushing the Xbox 360 and PlayStation 3 to the limits," he says. "I mean, not only has it been a balancing act making destruction work with the gameplay and making it all come together in a cohesive way that's fun but it's been a balancing act getting the game to run on the systems."
One little change and you're out of memory. When it comes to PlayStation 3, there's less memory to work with. We actually ended up hiring some from Sony to help us make our PS3 version.
Fortunately, they are the same. We've been able to make sure that PC, 360 and PS3 vers... More »
Press Release: Burlingame, CA -- October 21, 2008 -- KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that a free demo of DYNASTY WARRIORS®6 for Windows-based PC is now ready for download. Gamers can visit the recently re-launched DYNASTY WARRIORS 6 minisite at www.koei.com/dw6 for more details.
The full version of DYNASTY WARRIORS 6 for Windows-based PC will be available for purchase on November 18, 2008 exclusively through digital download for residents of North America and Brazil.
Evolution Studios has returned to the dirt and mud with MotorStorm: Pacific Rift, but this time the studio also brings fire, water and foliage in tow.
The game improves on most all of the major issues that I had with the first title, and proves that the MotorStorm franchise is no one trick pony.
The first game relied heavily on its dirt and mud deformation technology. As vehicles cut through the mud, it would leave tracks in the soil that other competitors would have to deal with, and this hook worked pretty well. Whereas the first title was situated out in the desert, Pacific Rift takes place on an island, and focuses on other elements rather than just the dirty stuff.
Firstly, there's plenty of water present this time around, which has two effects. Driving through it will slow you down a great deal, which is obviously a bad thing, but it will also quickly cool down your engine. If you lay off the boost button while in the water, your engine can... More »
Home should not be shown at trade shows. Absolutely not. Not under any circumstances. Why? Because it is boring. Home is not a game. It's not even a user interface. It's a... thing.
Once Sony get around to deciding what that actually is will probably be the time they decide to release it, but until then - and especially in the state it was in for my TGS demonstration - it should be kept as far from prying eyes (and hands) as possible.
TGS is a games show. It's for games. Loud, exciting, playable things. But Home? So not a game. The build I was treated to yesterday went a little like this: I log on as "Ricky". Who was a girl, but hey, who am I to question someone else's naming conventions. Then I move around a bit. And I find, about three seconds into the experience, that I'm running around a near-perfect recreation of Sony's TGS booth.
Great! I think. Yeah, I'm already at TGS, and can play all these demos, but wouldn't it be awesome if people at ... More »
I've been a fan of the demo scene since the early '90s, so this caught my eye. Without further ado, from Rusty Buchert, Sr. Producer, Everyday Shooter:
Hi all, my name is Rusty Buchert and I am the Sr. Producer for Linger in Shadows. Some of you may have heard about it already from coverage here and there, but there are a lot of questions surrounding this unique title.
It will be releasing on the PlayStation Network on October 9, so I wanted to explain today about what Linger is and what it isn’t. I’ll start with the easier side, and that is Linger in Shadows is NOT a game. It was never meant to be a game and it will never be a game. Yes it has trophies, but it still isn’t a game and I’ll explain why a little later on.
So then, what the heck is it? There are a few different answers to that question and I’m going to try and cover the... More »
Demon's Souls is one of the games for the PS3 that have been unveiled as playable at Tokyo Game Show.
Demon's Souls will be released some time in 2009 and it is a spiritual successor to King's Field, a PS1 title that was never officially released in the US.
The game takes place in the kingdom of Boletaria, where you play an unnamed protagonist who roams around in an "extremely open-ended" world -- you can choose to save the world from the king who will awaken "an ancient monster" in his sleep, or not. It's all up to you.
The game's director, Hidetaka Miyazaki, is attempting to "make the fun and charms of a classic RPG interesting all over again with the latest technology at hand." For example, instead of placing traditional restrictions on item usage, it uses the game's physics to place more realistic limits such as "long weapons bump into walls, lighting the area in real-time with the torch in your hand."