60w ago - Sony Worldwide Studios President Shuhei Yoshida has posted up a video today showcasing how to play like a pro on Treasure Park for PlayStation Vita below.
To quote: Hi everyone! I'll let you into a secret. When I'm not busy in my role as President of Worldwide Studios I live a secret double life!
I'm a pro treasure hunter and was even at one point ranked number one in the world. My specialist field is an app only available on PS Vita called Treasure Park (although I can also be found searching for Drake's Fortune in the Golden Abyss).
I'm always on the lookout for new challengers, so today I'd like to share some of my experience with fledgling treasure hunters around the globe so that one day, you too might become a world-class pro.
When hunting for treasure, it's very important to bear in mind the concept of pieces. There are four different pieces hidden on a sheet; at the start, you're told the colors of where some parts of these pieces lie. This information is very important!
Let's focus on the bombs. In this example shown above, blue and yellow are risky colors.
There are two bombs lurking somewhere among the blue squares and...
78w ago - Mando Productions Marketing Director Michel Bams has confirmed that fans can unleash God-like powers with PS Move in Babel Rising which hits PSN today!
To quote: Available later today on PSN, Babel Rising puts god-like powers in gamer's hands as they smite humans who are attempting to build the Tower of Babel.
Conjure up a series of divine powers - tornadoes, tsunamis, earthquakes and more - to halt the progress of the pesky humans.
When developing the game, we looked to really empower the players. Having players use these powers with a PS3 DualShock controller was great, but we wanted to really immerse the players and make them feel powerful, which led us to integrate the PlayStation Move motion controller.
The precision of PlayStation Move led to the development of our movements - a small gesture and a large gesture. We wanted to create believable movements that empowered players.
Releasing the smaller powers, which occur frequently, would require smaller gestures while the devastating ultimate powers demand much larger, powerful gestures.
In addition to the fun of feeling almighty, the PlayStation Move also offers a good balance to the player between concentration and action.
117w ago - Q-Games President and Executive Producer Dylan Cuthbert has revealed today alongside a video from TGS 2011 that PixelJunk Lifelike is now becoming PixelJunk 4am.
To quote: So here we are creeping up onto yet another Tokyo Game Show and we have a big announcement to make... and an unusual one at that!
We are announcing a name change - I'm sure many of you have seen information about PixelJunk Lifelike over the past year or so, including some live demo performances we did during E3, and a few of you might have noticed how much the core concept of Lifelike expanded and shifted since it was first announced as we explored more and more ideas.
Well, after long deliberation we are changing the name to "PixelJunk 4am" to better match the atmosphere we are trying to create. And for more information about that, I have asked some questions and translated Baiyon's answers for you:
Why the name change?
Baiyon: PixelJunk Lifelike was originally conceived as an extension of the PixelJunk Eden world. Our idea was to create a kind of living speaker for people to play their music through, using natural imagery and taking strong visual...
129w ago - Today PlayStation Correspondent Andy Burt has shared details from developer Minority's introduction to the dream-like world of Papo & Yo on PSN.
To quote: Puzzle-platformers are no rare breed on PSN, but one upcoming title, Papo & Yo, is looking to revitalize the genre in a number of intriguing ways.
Introduced in early June, Papo & Yo tells the story of Quico, a young boy who has an unlikely best friend: a giant hulking beast named, appropriately, Monster. Together, the duo must navigate an ethereal world that's reminiscent of a South American town but is set entirely in Quico's imagination. The world itself is made up of dream-like neighborhoods to roam and populated with puzzles to solve.
After getting my hands on the game at E3, it didn't take long to notice the unique approach developer Minority is taking when it comes to navigation and puzzle solving. Controlling Quico from a third-person perspective, I wandered a bit around Papo & Yo's surreal world.
Players can easily run and jump around the expansive environments, and also use visual cues to direct Monster (as well as a cute little flying robot named Lula) to points of interest. Utilizing all three characters to solve puzzles is key to progressing in the game, and...
130w ago - Santa Monica Studio Producer Matt Morton has posted up a video today spotlighting the Indescribable PixelJunk Lifelike from E3 2011.
To quote: While still recovering from last weeks E3, the PlayStation.Blog team wanted to share some of their favorite interviews with everyone who didn't catch them when they aired live.
Dylan Cuthbert, Ariel Angelotti and Baiyon flew over from Kyoto, Japan to show us the latest titles in the PixelJunk series.
Here we have the interview in which Baiyon does a live performance of his new collaborative title: PixelJunk lifelike! This title garnered a lot of buzz during the show.
It's nearly impossible to explain what it is, so Baiyon and Dylan decided to show us what PixelJunk lifelike is all about. While it may not be a game, per se, it definitely is a game changer! Hope you enjoy the video and Baiyon's performance.