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Video: Rogue Legacy on PlayStation: Building a Roguelike RPG

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13w ago - Sony Social Media Specialist Ryan Clements made available a video today showcasing Rogue Legacy on PlayStation which focuses on building the Roguelike RPG below!

To quote: A dread memory hangs above your head. A haunted castle stands in your way. And your family has struggled for generations in the name of redemption and fortune.

In Rogue Legacy, players embark on a harrowing quest in a retro-style Roguelike, filled with brutal challenges and hundreds of upgrades. Rogue Legacy is coming to PS3, PS4, and PS Vita, with all the dark humor and alluring secrets that made it an indie hit on PC.

We spoke with Cellar Door Games Co-founder and Game Designer Teddy Lee about how the team built this addictive RPG, and why they approached the Roguelike in a new way. See below for the full interview, and Teddy's insight into the design process.





Kenny Lee, Teddy's brother and Cellar Door co-founder, also notes:

We hope you're as excited about the release of Rogue Legacy on PlayStation as we are. Releasing a game on consoles has always been a milestone and a bit of a dream for us, and we never would have taken that step forward without your support and enthusiasm.

It means a lot...
 

Your First Look at Fire-fighting Roguelike Flame Over on PS Vita

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15w ago - Laughing Jackal Senior Producer Alasdair Evans shared a first look at fire-fighting roguelike Flame Over on PS Vita.

To quote: Hi everyone. I'm Al, Producer at Laughing Jackal and project lead on our latest game, Flame Over for PlayStation Vita.

We initially revealed we were working on Flame Over back in August 2013 but after that, all communication ceased (for which I offer my apologies.) Needless to say, tons of stuff has happened since then, so here's a reminder of what you can expect when the game is released later this year!

Flame Over is a fire-fighting action roguelike, featuring randomly generated levels, twin stick controls, fast-paced gameplay, permadeath and dynamic fire that burns, spreads and threatens the player (and other NPCs) in some cool ways.

Your objective in Flame Over is simple. Just guide your heroic fire fighter, Blaze Carruthers, up through the floors of the Infernal Industries building in London, extinguishing all fires and rescuing all the stranded workers and - naturally - their pet cats as you go.

As you guide Blaze through this mazelike building on your quest to put out the deadly inferno and save the day, you'll move through four different zones, each with their own unique features and hazards.

On top of its original...
 

Video: Treasure Park for PlayStation Vita: How to Play Like a Pro

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90w ago - Sony Worldwide Studios President Shuhei Yoshida has posted up a video today showcasing how to play like a pro on Treasure Park for PlayStation Vita below.

To quote: Hi everyone! I'll let you into a secret. When I'm not busy in my role as President of Worldwide Studios I live a secret double life!

I'm a pro treasure hunter and was even at one point ranked number one in the world. My specialist field is an app only available on PS Vita called Treasure Park (although I can also be found searching for Drake's Fortune in the Golden Abyss).

I'm always on the lookout for new challengers, so today I'd like to share some of my experience with fledgling treasure hunters around the globe so that one day, you too might become a world-class pro.





Step 1:

When hunting for treasure, it's very important to bear in mind the concept of pieces. There are four different pieces hidden on a sheet; at the start, you're told the colors of where some parts of these pieces lie. This information is very important!

Let's focus on the bombs. In this example shown above, blue and yellow are risky colors.

Step 2:

There are two bombs lurking somewhere among the blue squares and...
 

Babel Rising on PSN Today, Unleash God-Like Powers with PS Move

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108w ago - Mando Productions Marketing Director Michel Bams has confirmed that fans can unleash God-like powers with PS Move in Babel Rising which hits PSN today!

To quote: Available later today on PSN, [Register or Login to view links] puts god-like powers in gamer's hands as they smite humans who are attempting to build the Tower of Babel.

Conjure up a series of divine powers - tornadoes, tsunamis, earthquakes and more - to halt the progress of the pesky humans.

When developing the game, we looked to really empower the players. Having players use these powers with a PS3 DualShock controller was great, but we wanted to really immerse the players and make them feel powerful, which led us to integrate the PlayStation Move motion controller.

The precision of PlayStation Move led to the development of our movements - a small gesture and a large gesture. We wanted to create believable movements that empowered players.

Releasing the smaller powers, which occur frequently, would require smaller gestures while the devastating ultimate powers demand much larger, powerful gestures.

In addition to the fun of feeling almighty, the PlayStation Move also offers a good balance to the player between concentration and action.
 

Video: Q-Games Reveals PixelJunk Lifelike Becomes PixelJunk 4am

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147w ago - Q-Games President and Executive Producer Dylan Cuthbert has revealed today alongside a video from TGS 2011 that PixelJunk Lifelike is now becoming PixelJunk 4am.

To quote: So here we are creeping up onto yet another [Register or Login to view links] and we have a big announcement to make... and an unusual one at that!

We are announcing a name change - I'm sure many of you have seen information about PixelJunk Lifelike over the past year or so, including some live demo performances we did during E3, and a few of you might have noticed how much the core concept of Lifelike expanded and shifted since it was first announced as we explored more and more ideas.

Well, after long deliberation we are changing the name to "PixelJunk 4am" to better match the atmosphere we are trying to create. And for more information about that, I have asked some questions and translated [Register or Login to view links]'s answers for you:





Why the name change?

Baiyon: PixelJunk Lifelike was originally conceived as an extension of the PixelJunk Eden world. Our idea was to create a kind of living speaker for people to play their music through, using natural imagery and taking strong visual...
 
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