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Sony on How Real-life Conflict Inspired Far Cry 4 for PlayStation 4

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4w ago - Sony's Tom Wallis revealed details today on how real-life conflict inspired Far Cry 4 for both PlayStation 4 and PlayStation 3 platforms.

To quote: [Register or Login to view links] is the upcoming first-person shooter from developer Ubisoft Montreal.

Set in the fictional Himalayan country of Kyrat, this nation torn apart by war draws heavily from real-world locations to make the game feel authentic.

We caught up with Mark Thompson, narrative director, and Alex Hutchinson, creative director, to find out how visiting Nepal to meet people who actually fought in the civil war helped to inspire the development of Far Cry 4.

"One of the first things we did was to write down a list of different animals to include in the game," Mark told us when we met up with the team at Ubisoft recently in Montreal.

"We also made a list of environment features we wanted. From that we looked at locations where the two would make sense, and we came to the Himalayas. We needed to find somewhere that had a history of conflict - somewhere that could be politically unstable - the kind of place that you would go to that was on the edge of the map. Places that are referred to as 'failed states.'"

The difference...
 

Second Son's Seattle: Bringing the Infamous City to Life on PS4

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33w ago - Sucker Punch Productions Art Director Horia Dociu is here with a video which brings the the infamous city Seattle to life in Second Son on PS4.

To quote: From the start, Seattle felt like the perfect locale for Second Son. Sucker Punch Productions is located just outside of Seattle, and we saw this as an opportunity to recreate the feeling of our home town.

We wanted to capture a level of detail we had never attempted before using the amazing speed, graphics processing power, and high resolution output of PS4. Not to mention, being from here, we just couldn't build a fake city with a fake Space Needle... I mean "Galactic Tower" just doesn't sound right to us.

Our goal was to create an urban playground for the player as they experience Delsin's amazing superhuman powers, so it was paramount that we capture the essence of the city. We wanted to give the player the feeling of walking down an alleyway and seeing the rain accumulate between the cobblestones, and the reflections of the rain-streaked, brick buildings and neon market signs.





Or the feeling of looking up at the sun as it breaks through the clouds, sending rays of light through enormous pine trees. We challenged our team to create all the painstaking...
 

Video: PlayStation and Extra Life Team Up For Children's Hospitals

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50w ago - Sony PlayStation Digital Platforms Community Manager Morgan Haro announced today that PlayStation and Extra Life have teamed up for Children's Hospitals.

To quote: PlayStation believes in the power of our gaming community to do good in the world.

That's why we've teamed up with the video game based charity Extra Life to generate a call to arms to the PlayStation community to help raise money for children's hospitals across the country.

Extra Life is a gaming event benefiting Children's Miracle Network Hospitals, a nonprofit organization that raises funds for children's hospitals and the medical treatment, programs and charitable care that is provided to kids in their communities.

For years, Extra Life has motivated gamers across the U.S. and Canada to drive donations to their local member children's hospital, and this year, PlayStation is joining their efforts.








PlayStation Prizes for Extra Life Activities

We're encouraging gamers everywhere to [Register or Login to view links] with a special option to register as a PlayStation participant...
 

Video: Bringing Beyond: Two Souls on PlayStation 3 to Life

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53w ago - Sony European Product Manager Ross Alexander shared a new video today which spotlights the bringing of Beyond: Two Souls on PlayStation 3 to life.

To quote: Today we're happy to unveil the final part of our BEYOND: Two Souls 'Making Of' series, focusing on the lengthy process of progressing from the first draft of a script to a finished AAA video game.

The team at Quantic Dream explain how they started with the game script and then drafted concept art to set the scene for the game's many different environments and locations.

Then the real hard work began, with full photo scanning for the actors, the performance capture shoot itself, and then translating the data from the shoot into the dynamic scenes that you will see in the final game.

These are the hugely talented people who bring writer/director David Cage's ambitious vision to life.





If you have any questions, please just add them below and I'll reply as soon as I can.
 

Ragtag Studio: Ray's the Dead is Brought to Life on PlayStation 4

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66w ago - Ragtag Studio Co-Founder Chris Cobb is posted up a video today announcing that Ray's the Dead is brought to life on PlayStation 4!

Below are the details, to quote: This is Chris from [Register or Login to view links], a small indie game developer out of Chicago.

We are giving life to a new game called [Register or Login to view links]! Ray's the Dead is an action adventure game where you are the leader of a zombie army. We are excited to announce that Ray's the Dead will be available as a downloadable title on PlayStation 4!

Ray's the Dead stars Raymond La Morte, a newly resurrected zombie on a quest to find out how he was killed, who killed him, and most curiously, why is there a strange light bulb sticking out of his head?

In this '80s-inspired romp, you'll get to experience the two unique stories of Ray intertwined by fate. As you terrorize American suburbia with your zombie army, you'll also uncover playable memories from Ray's life. You'll be able to experience the events that led to his untimely demise first hand!

Sounds cool, but how does it play? A bolt of lightning activates the bulb lodged into Ray's brain, giving him the power to convert and command the recently deceased into zombie minions! One by one...
 
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