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Capcom's John Diamonon answered the following question today via PS Blog: You’re probably thinking, “What the flock is FLOCK!?”

Well, today you’re going to find out because we have a little surprise for you in the free issue of Qore today.

Below are a couple of videos that show some of the quirky and original gameplay you’ll see in the game.




I want to introduce you to one of my co-workers, Robby Zinchak. Don’t let his young looks fool you. He’s an up-and-coming associate producer extraordinaire who’s ready to answer all your questions regarding this truly unique, downloadable game. Just don’t ask him to show you his ID. (Just kidding Robby.)

Hi! This is my first time posting here, so I figure I should introduce myself first My name is Robby, and I’m the Associate Producer on FLOCK! here at Capcom. As mentioned previously on this blog, the new episode of Qore (avail... More »  

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Update: The LBP 1.05 patch adds star ratings to levels - you can now see the current star rating of a level (providing it has enough feedback).

The LittleBigPlanet v1.05 patch for PlayStation 3 is now available. It went live last night and is just 15MB in size. There isn't any word on what is new, but we're sure it brings with it some fixes and minor improvements.

To quote: The Planetoid observatory has just seen that the Little Big Planet 1.05 patch is now live. It went live at around 11pm GMT / UTC and is a teeny tiny 15MB in size.

Like previous patches, there has been no official word on it so right now there is no news on just exactly what this patch contains. We’d put our money on it being some minor stability fixes, much like patches 1.01, 1.02, 1.03 and 1.04 did and they were all around the same size.

Media Molecule did, only a few hours ago, announce their commitment to improving key areas of the game: Searching, Mo... More »  


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Bluepoint Games President Andy O'Neil was pleased to reveal today that Blast Factor for PlayStation 3 will offer PS3 trophies as of this Thursday.

To quote: Hey All! We’ve had a lot of email over the last few months asking about Trophies for Blast Factor, so I’m very pleased to announce that a new updated version of Blast Factor with that sweet Trophy goodness will be winging its way to your PS3 this Thursday!

We’ve had a lot of fun putting the Trophy challenges together, and we reckon that we’ve got a good selection for Blast Factor fans of all abilities. Watch out though, there are a couple that are going to be a challenge to even the most hardcore of Blast Factor players!

We’ve added 25 Trophies in total across the original game and the 2 expansion packs, with around 15 Trophies in Blast Factor: Basic Research and its 90+ levels, and 10 Trophies split between the Multiplayer expansion and Advanced Research with its addition of... More »  


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Here is a rough translation from the PS3Clan site linked above:

A very reliable source has reported that with the launch of PlayStation Home or shortly afterwards a very special LittleBigPlanet Game Room will come.

In this room will enable you to promote levels and users can direct you in Home loading level to play. Furthermore, the room also contains a themed LittleBigPlanet Sackboy as a central figure.

I also have some more LittleBigPlanet information:

First, I have done some stats for you.

- Created community levels = 177657
- Data # Reactions at community levels = 1093491
- Number of times the story levels are played online = 36661881
- Number of times that are played online community levels = 22463892
- Total online levels played # = 59125403

Media Molecule congratulated PS3Clan for this achievement, knowing that only a small team this beautiful of a game has made, which clear... More »  


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SCEA Marketing Manager Mark Valledor has initiated a weekly PS Blog update on the hot topics and answers to the questions LittleBigPlanet consumers have as follows:

First off, wanted to introduce “Sam_Protagonist” to everyone. He’s our global community manager for LittleBigPlanet and our eyes and ears for all things community. You can find him interacting on the EU and US forums providing updates to the community. Keep a look out for his forum posts and occasional LBP News Site posts for the latest updates.

So for our first installment of ‘SACK IT TO ME’ - we’ve decided to summarize some of the major topics the community wants answered…

Moderation
The level moderation process is something we’re continually improving. The small percentage of levels moderated have been done so after the community has reported them using the Good Grief tool. We never moderat... More »  


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Prince of Persia Producer Ben Mattes took the time to answer several interesting questions regarding everything from combat to the game’s new art style on PlayStation 3. Here are some of them as follows:

Charliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or the other or is there a middle ground that you all shot for and hit? And Demo tomorrow? Maybe?

Mattes: First, one of our main goals in combat was to make every fight grandiose and meaningful, to make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode in which every enemy has special attributes, a unique personality, cool moves, and his strengths and weaknesses. ... More »  


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Ever Since Sonic Adventure 2 on the Sega Dreamcast, the hedgehog has suffered some pretty piss poor releases. Sonic fans have been hurting for a long time now with titles like "Sonic Riders" and more recently "Sonic The Hedgehog".

What little good will gamers had left for the blue blur is quickly evaporating thanks to Sonic Unleashed, an otherwise decent Sonic game ruined by brawling levels that turn Sonic into a werehog combatant.

So why exactly do the development team keep screwing things up exactly? Turns out it's an entirely conscious decision.

In the latest IGN Three Red Lights podcast at the 19:40 mark David Clayman recalls a time when he talked to a member of the Sonic Unleashed team about this very issue...

"I asked one of the developers at TGS, you know I was like, come on everybody just wants Sonic running, li... More »  


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Today Kimmo Lahtinen of Housemarque shared the following via PS Blog:

Hi, my name is Kimmo Lahtinen and I was the programming lead for Housemarque on Super Stardust Portable. Super Stardust Portable is the PSP version of our previously released PS3 title Super Stardust HD with some nice additions we think you’ll enjoy.

And you’ll be able to enjoy them very soon. Super Stardust Portable will be available for download on the PlayStation Store on Thursday, December 4th for just $9.99!




If there is one word to describe the game, that would be ‘intense’. Your goal in the game is to simply destroy the waves after waves of enemies we throw at you and try to not get killed. If you’re not constantly on the edge of your seat when trying to blow up everything in sight with dozens of asteroids coming at you all the while screen is filled with explosions and fireworks, you should probably apply for a jo... More »  


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