Capcom's John Diamonon answered the following question today via PS Blog: You’re probably thinking, “What the flock is FLOCK!?”
Well, today you’re going to find out because we have a little surprise for you in the free issue of Qore today.
Below are a couple of videos that show some of the quirky and original gameplay you’ll see in the game.
I want to introduce you to one of my co-workers, Robby Zinchak. Don’t let his young looks fool you. He’s an up-and-coming associate producer extraordinaire who’s ready to answer all your questions regarding this truly unique, downloadable game. Just don’t ask him to show you his ID. (Just kidding Robby.)
Hi! This is my first time posting here, so I figure I should introduce myself first My name is Robby, and I’m the Associate Producer on FLOCK! here at Capcom. As mentioned previously on this blog, the new episode of Qore (avail... More »
Rockstar compiled a list of possible solutions to user-reported Grand Theft Auto IV PC bugs:
Installation
You must have Vista Service Pack 1 or Windows XP Service Pack 3 installed PRIOR to installing and running Grand Theft Auto IV PC.
Right-click 'My Computer –> Properties' to see if you have the latest Service Packs installed, and if not check Windows Update and download before trying to install the game.
Installing on a non–English, French, Italian, German, Spanish, or Russian Operating System
There is a known issue with non–English, French, Italian, German, Spanish or Russian operating systems, where unsupported characters will appear on the initial installation screen (this screen then remains present in the background throughout the installation process).
Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:
Hi all, it’s Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon’s thoughts about how everything went on getting this made. Hope you all like what we’ve done.
First things first: the seaweed is gone, but the hashbrowns are still in the freezer.
So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don’t really know what to talk about so I guess I’ll start chronological and see where that goes.
I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here’s an old video I found from back then:
Update: The LBP 1.05 patch adds star ratings to levels - you can now see the current star rating of a level (providing it has enough feedback).
The LittleBigPlanet v1.05 patch for PlayStation 3 is now available. It went live last night and is just 15MB in size. There isn't any word on what is new, but we're sure it brings with it some fixes and minor improvements.
To quote: The Planetoid observatory has just seen that the Little Big Planet 1.05 patch is now live. It went live at around 11pm GMT / UTC and is a teeny tiny 15MB in size.
Like previous patches, there has been no official word on it so right now there is no news on just exactly what this patch contains. We’d put our money on it being some minor stability fixes, much like patches 1.01, 1.02, 1.03 and 1.04 did and they were all around the same size.
Media Molecule did, only a few hours ago, announce their commitment to improving key areas of the game: Searching, Mo... More »
Here is a rough translation from the PS3Clan site linked above:
A very reliable source has reported that with the launch of PlayStation Home or shortly afterwards a very special LittleBigPlanet Game Room will come.
In this room will enable you to promote levels and users can direct you in Home loading level to play. Furthermore, the room also contains a themed LittleBigPlanet Sackboy as a central figure.
I also have some more LittleBigPlanet information:
First, I have done some stats for you.
- Created community levels = 177657
- Data # Reactions at community levels = 1093491
- Number of times the story levels are played online = 36661881
- Number of times that are played online community levels = 22463892
- Total online levels played # = 59125403
Media Molecule congratulated PS3Clan for this achievement, knowing that only a small team this beautiful of a game has made, which clear... More »
SCEA Marketing Manager Mark Valledor has initiated a weekly PS Blog update on the hot topics and answers to the questions LittleBigPlanet consumers have as follows:
First off, wanted to introduce “Sam_Protagonist” to everyone. He’s our global community manager for LittleBigPlanet and our eyes and ears for all things community. You can find him interacting on the EU and US forums providing updates to the community. Keep a look out for his forum posts and occasional LBP News Site posts for the latest updates.
So for our first installment of ‘SACK IT TO ME’ - we’ve decided to summarize some of the major topics the community wants answered…
Moderation The level moderation process is something we’re continually improving. The small percentage of levels moderated have been done so after the community has reported them using the Good Grief tool. We never moderat... More »
They’re bum rushing again; a cascade of gnawing, screaming, snarling, sicken bodies fly through every open crevasse of a charming little house that has become a barricade of fortitude against the undead.
All this because one of our token heroes made a last minute smash and grab for some ammo, broke up the typecast quartet, and was welcomed by a sludge of zombie pheromone vomit to the face.
If Half-Life and its sequel spelled the advent of the videogame sense of the cinematic, capturing the filmic while never using its exact form, then Left 4 Dead runs with developer Valve’s legacy to uncultivated territory.
On the surface it’s what you’ve come to expect, with perfectly placed spectacle and the crescendos in pace to match. But Left 4 Dead also takes that cinematic inheritance a logical step further, by slyly inserting an omniscient Director who puppeteers and schemes to abash your foursome’s every cooperative move.
Prince of Persia Producer Ben Mattes took the time to answer several interesting questions regarding everything from combat to the game’s new art style on PlayStation 3. Here are some of them as follows:
Charliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or the other or is there a middle ground that you all shot for and hit? And Demo tomorrow? Maybe?
Mattes: First, one of our main goals in combat was to make every fight grandiose and meaningful, to make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode in which every enemy has special attributes, a unique personality, cool moves, and his strengths and weaknesses. ... More »