11w ago - Following up on their previous updates, today Sony's SVP has given PlayStation 4 fans more insight into the PS4's noise level, power consumption, media performance and more below.
To quote from DualShockers.com (linked above): "Sony Computer Entertainment Japan and Asia Senior Vice president and Director of Business Unit 1 Masayasu Ito isn't as well known as Shuhei Yoshida between PlayStation fans, but given his technical role he's the best person to ask about some of the most technical aspects of the upcoming PS4.
Today he gaver some extremely interesting information about the console as part of an interview on the Japanese tech site AV Watch.
Here's a summary of the most relevant points:
While being always online is not necessary, a network connection is important to fully enjoy the features of the PS4.
The PS4 will initially act as a stand-alone web server for the PlayStation App. In the future there's the possibility of this to be expanded through the cloud, with the PS4 and PlayStation App interacting through the cloud, allowing cooperative...
39w ago - Sony Blog Manager Fred Dutton has shared a God of War: Ascension PS3 Q & A update below today which takes Kratos to the next level.
To quote: With God of War: Ascension's launch just a few days away now, we sat down with the game's Lead Combat Designer Jason McDonald and Lead Game Designer Mark Simon to find out how they've kept the formula fresh six games into the series, and what challenges the addition of multiplayer presented to the team.
We'll have more insight from Game Director Todd Papy next week before Santa Monica's lean, mean new actioner hits the shelves on March 12th. In the meantime, over to Mark and Jason...
PlayStation.Blog: How difficult is it retro-fitting a prequel story onto the existing God of War trilogy?
Mark Simon: It's kinda nice actually. At the end of God of War 3 Kratos is completely rage-filled. His sole-focus has been figured out. With Ascension, we can go back to a different time period before he was this character.
He has a wider range and you can explain things about him that you didn't know before. You get to find out what turned him into the guy that he is - what makes him snap, and why is it that breaking a bond with a god like Ares does this.
PSB: If I was to plot Kratos' anger on a graph,...
40w ago - Sony Santa Monica Studio Lead Game Designer Seth Killian has shared some video footage today spotlighting the new PS All-Stars Zeus & Isaac, MediEvil + The Unfinished Swan level below.
To quote: Happy to be back to tell you about some new surprises from PlayStation All-Stars Battle Royale. More costumes? More minions? Well, okay, yes. But also more new characters!
Our newest challengers are Isaac Clarke from Electronic Arts' Dead Space, and Zeus from... well, from some of the foundational myths of Western society, but also from a little PlayStation game you might know called God of War by SCEA Santa Monica Studio.
How did these two emerge as All-Stars from the vast PlayStation multiverse? Synchronicity. We were talking with some friends over at EA who were hard at work on Dead Space 3, and with a lot of Dead Space fans on our team and all the cool tools at Isaac's disposal, some quick concepts emerged and we knew he'd be a great addition.
We've also wanted to add another "heavy," hard-hitting character into All-Stars (Big Daddy was getting lonely), and with all the work on God of War: Ascension around Sony Santa Monica, Zeus emerged as a perfect fit.
53w ago - SuperBot Entertainment Game Director Omar Kendall has shared details today on Kat and Emmett in PS All-Stars alongside a new level reveal below!
To quote: It's been a couple of weeks since Seth let the Kat (and the Emmett!) out of the bag, so I thought I'd stop in and give you guys some insight into the philosophy behind putting these two great characters into PlayStation All-Stars Battle Royale.
The team and I attended an event at the Santa Monica Studios last night where we gave media attendees the first hands-on look at our new DLC, including the unveil of a brand new level, so I wanted to give you all a sneak peek at some of their moves and show off our newest level, Fearless! It's all exciting stuff that I'm eager to tell you all about, so let's get started.
Gravity Rush landed on PlayStation Vita earlier this year, introducing us to Kat. Her tremendous gravity powers, combined with a really charming personality made her an instant fan favorite, and thus an obvious candidate for PlayStation All-Stars.
When looking at Kat's play style in Gravity Rush two things immediately stood out to us: her reliance on aerial mobility and her arsenal of powerful kick-based attacks. We felt it was important to use these two elements as the cornerstone of Kat's play style, and as...