- Sony Product Manager Annette Gonzalez
offered fans a Harmonix
history lesson today outlining the origins of Amplitude.
To quote: It all began with a geometrical sketch on a white board.
Imagine if you had an octogonal tunnel covered in data. Musical data. Represented over time and space. The player controls a futuristic cyber ship floating through a three-dimensional wireframe.
Notes representing particular sounds from a song are represented across multiple tracks in gems. Beatmatching along these tracks and blasting away the gems releases these sounds, allowing the player to weave in various elements of the song and make music.
This would eventually become what we now know as FreQuency, the 2001 rhythm-action title released on PlayStation 2.
FreQuency made strides in innovation with its addictive, fast-paced, and undoubtedly challenging beatmatching gameplay (both single and multiplayer). FreQuency was also one of the first games to support the PS2 Network Adapter.
Though a title loved by fans, FreQuency didn't quite sell.
"When FreQuency shipped we thought it was going to be huge," said Greg LoPiccolo, Chief...