10w ago - Ubisoft Senior Community Developer Mike Madavi has proclaimed today that the Rocksmith 2014 Edition is indeed the fastest way to learn guitar.
To quote: Let's face it; it's hard to make something that is truly the best in its respective field - especially so in a world as populated as guitar.
When the Ubisoft team at Studio San Francisco set out to completely revamp Rocksmith, that was our goal - to make Rocksmith the unquestionable fastest and best way to learn to play guitar or bass.
It was, with no exaggeration, a massive undertaking that took years to complete despite the product's core engine already existing from the original iteration.
Now, only a month out from the release of the all-new Rocksmith 2014 Edition, we confidently feel that goal was achieved. It would be easy for us to proudly boast about all the improvements, changes, and innovations that make Rocksmith truly remarkable, but we'd rather let some familiar faces do that for us.
We let credible, established guitar players, teachers, and researchers try out Rocksmith 2014 Edition and give us their feedback.
Check out what Jerry Cantrell - Alice in Chains' lead guitarist/vocalist, Marty Schwartz - the #1 Online...
17w ago - IGN Senior Editor Colin Moriarty has shared several videos today unveiling some of the secrets from The Last of Us PS3 Multiplayer for fans below.
To quote: Greetings, PlayStation-ers! My name is Colin Moriarty, IGN's Senior Editor.
If you're a PlayStation fanatic - and since you're on the PlayStation.Blog, you probably are - you may recognize me as the man in charge of IGN's PS4, PS3, and PS Vita coverage. You may also know me as one-third of Podcast Beyond.
Today, I write my inaugural PlayStation.Blog post to tell you about something I'm very excited for. See, I'm pretty darn keen on The Last of Us... so much so, in fact, that I got sucked in for about 40 hours worth of multiplayer madness after the game launched. And that got me thinking: who's responsible for The Last of Us' most understated feature, its online suite?
Naturally, I found an answer. Naughty Dog's David Ballard was kind enough to come to IGN's San Francisco headquarters to record a series of videos with me, one for each map in the multiplayer suite.
103w ago - Sony Social Media Manager Jeff Rubenstein has shared a video today demonstrating the new PlayStation controls in FIFA Soccer for the PS Vita handheld console.
To quote: EA's first foray onto the PlayStation Vita is a strong one, as the EA Sports team in Vancouver isn't just miniaturising the PS3 experience into a portable size, but refining the controls to take advantage of the new hardware. In this hands-on video, producer Matt Prior demonstrates what he calls "the most controllable version of FIFA ever."
As is quickly becoming standard practice when console franchises debut on the Vita, these touchscreen controls are optional. Yet I think longtime video footballers will find themselves using at least some of these new tricks pretty quickly, as they feel right at home.
I spent some time with this demo version of FIFA after the event, and I found myself toying around with the playable menu screen for a long time, just taking shot after shot on goal.
The accuracy of the rear touch shooting has won me over, and I look forward to hearing your impressions of it once it debuts in just a few short months.
162w ago - Big Sandwich Games Design Director Tyler Sigman confirmed that Hoard arrives on PSN tomorrow, and shared details on how to train your dragon today for fans alongside a PS3 trophy list.
To quote: HOARD drops tomorrow on PSN, so it's time you start thinking about tuning up your treasure-hunting skills! Here are a few tips to help you get started on your path to becoming a great dragon and racking up some impressive scores:
• Preserve your score multiplier. You lose your score multiplier whenever you are wounded to zero health, and also whenever a thief finishes stealing from your hoard. If you want to earn Gold ratings on maps, you have to avoid losing your score multiplier too much. It's better to fly home and heal before getting wounded all the way to zero. And always keep an eye out for those sneaky burglers.
• Armor up for safety! The denizens of the realm are not friendly. Knights and archers make for challenging foes when they come in groups. While upgrading Speed and Fire Breath are sexy, improving your Armor can be key to good scores. If you find yourself constantly getting injured and sent back to your hoard, you probably need tougher scales! Having a few extra hit points means you can make mistakes and not get punished for it.
286w ago - Sony's handheld is far from unsuccessful. The little device absolutely destroys in the Japanese market and it provides a nice alternative to the DS here. In the world of handhelds, some consider it a Yin to Nintendo's Yang.
It's the other side of the spectrum, it's the PSP. Capable of playing music, video games and the so awesome UMD, this sucker came to the table loaded with possibilities upon its release several years ago. (/sarcasm)
Even with that, Robbie Bach, President of Microsoft's Entertainment & Devices Division, sees Sony's device as a road map of how not to handle a portable.
The PSP is a reasonably successful product at the profit-and-loss level. But as a product concept, there are cautionary tales to learn from it...
While it is good at producing audio, it's not a good music player because it doesn't have local storage (except for flash memory slots). You can't keep your music there. It has a beautiful screen, but you can only get the video under the Universal Media Disc format. That format hasn't been successful.
On a game level, it has done well. But even there, it is mostly PlayStation 2 ports. There isn't much original content..
BOOM! Bach really threw down the gauntlet there. He went on to talk about Microsoft's tactics with...