253w ago - Following up on the article from a few days ago: Sony will use Intel's Larrabee graphics chip in its upcoming PlayStation 4.
To quote: We know for a fact that Jeffery Katzenberg at DreamWorks likes Larrabee- a lot. That apparently was one of the reasons DreamWorks dropped Advanced Micro Devices.
So, chalk that up as one big win for Intel's somewhat-murky next-generation graphics chip due late this year or 2010.
Now Sony? A report this week in the U.K.-based technology Web site The Inquirer claims Sony favors Larrabee over Nvidia for its PlayStation 4. (The other major piece of silicon used in the current PlayStation is a Cell processor developed jointly by IBM, Sony, and Toshiba.)
For the record, an Intel spokesperson said the company "cannot comment on rumor or speculation." Sony in Europe reportedly didn't mince words, however, comparing the report to some of the 20th century's great fiction. Though another reported comment from Sony is more insipid and PR-like.
278w ago - Computer chip giant Intel has told Develop that it hopes to convince console manufacturers that its Larrabee chip will be an ideal processor for their next generation of games hardware.
The Larrabee chip is a many-core processor that is primarily targeted at the graphics space but can also be used for other computing functions. It's Intel's latest cutting edge chip and has been in the works for some time.
Early engineering versions of the chip are expected to arrive later this year, while consumer products using the hardware will be available by 2010.
And speaking to us in an exclusive interview, Aaron Coday, manager of the EMEA visual computing group, said that Intel had been in the meantime working closely with a variety of games industry partners to work out what kind of next-generation GPU developers want - and that console manufacturers are next.
"We've been working with a lot of game developers. All of the input and design of Larrabee comes with the involvement of various software firms in the industry. It's very much driven by feedback from the industry, telling us the type of things they would like to do, and how can they do them," explained Coday.
"It's definitely something we would want to discuss with the console vendors, and hope...