215w ago - Update: VG247.com has now confirmed that a Euro DSiLL will arrive in Q1 2010 at higher price of DSi, to quote:
"Nintendo today confirms that a new Nintendo DSi XL console is launching in Europe in the first quarter of 2010. The retail price of the Nintendo DSi XL is expected to be higher than that of the Nintendo DSi. Further details will be released soon."
According to a report from Nikkei news service (via NeoGAF translation by neo2046 of a blog post), Nintendo will release a new DSi LL in Japan this year (2009) with a screen that is approximately 4 inches.
For those curious, the screen on the current DSi is 3.25 inches.
Overall it's not a major difference in appearance, but some gamers may simply find the larger screen easier to interact with.
Besides this slight cosmetic change, everything else about the DSi will remain the same. It will have no additional processing power or a higher quality camera.
Best of all the price will remain at the standard price of 18900 yen (around $200). No one is...
283w ago - Games like Call of Duty 4 run at a framerate of 60 frames per second on both systems. But Call of Duty 4 is a game that experienced technical problems with various bottlenecks due to the varying levels of action that occur on the screen. The game was originally designed to run at 60 frames per second at 720p, but it caused drops in the framerate.
The proof of this is the fact that Call of Duty 4 runs at a resolution of only 640p on both the Xbox 360 and Playstation 3. This may be "equal" in terms of what is displayed on the screen, but the FACT is that Call of Duty 4 is putting a much larger burden on the PS3 than it is the Xbox 360.
Confirmation of this can be seen in the large number of games that "run smoothly at 60 frames per second on the Xbox 360, but struggle to run at 30 frames per second on the Playstation 3." That was a quote from Gamespot.
It's simple math: The Xbox 360 can display approximately 500,000,000 polygons per second, compared to 275,000,000 polygons per second for the Playstation 3.
Multi-platform games use what is called a "Lowest Common Denominator" form of programming.
Basically, what this means is the developers start out by saying to themselves, "We need to develop a game for the Xbox 360 and the Playstation 3."