197w ago - Valve's Gabe Newell appears to have recently conducted a focus group with deaf individuals in order to learn more about sign language and how it can be applied to games, notably the upcoming Half-Life 2: Episode 3.
Why? To help develop Alyx's character, and further the animation technology implemented in the Half-Life games.
Newell explains, to quote: "[Alyx] had a crush on someone who was hearing impaired, so she taught Dog how to sign so she could practice. Something happened, maybe, the person is off fighting the Combine someplace else, but that's why she and Dog would start signing with each other when they wanted to communicate without making noise, or communicate without other people knowing ... It gave us the excuse to build the technology for signing."
The focus group responds by noting the importance of facial expression whilst signing. While the Half-Life franchise has been known for its believable facial animation, it might take even more to fully realize the nuances necessary for authentic signing. It'll be interesting to see if Valve is up to the challenge.
259w ago - OldPrisoneR and Andy_maN have updated FuSa today, a Custom Firmware Plug-in that enables Slim owners to play PSP games on any television regardless of the input cable used - composite, component, S-video, D-terminal.
In addition to multi-language support and various optimizations, Build 45 features an additional full screen mode and allows users to toggle the FPS/priority values by simply holding right or left on the D-pad.
- Now FuSa support 6 languages (ENGLISH, RUSSIAN, GERMAN, ITALIAN, DUTCH, POLISH)
- Fullscreen mode 2 was added (REAL FULL SCREEN!)
- You don't need dvemgr.prx now
- Now you can just hold RIGHT and LEFT buttons while setting up FPS/priority - values will scroll automaticly
- NEW: menu hotkey was added - hold R-TRIGGER while setting up FPS/priority - 10x scroll speed
- And a few code improvements
263w ago - Nvidia may be working towards making its newly acquired PhysX technology the gaming physics standard, but AMD reckons that there are plenty of other alternatives out there, including using Stanford University's and highly parallel Brook language for gaming physics.
AMD's technical director of sales and marketing, Giusseppe Amato, told Custom PC that Brook 'allows you to use the parallel SIMD (single instruction multiple data) array that we have in every stream processor engine...so basically you can make any type of 3D pictorial mathematics calculation. Can it also be used for the physics of the game? The answer is yes.'
Brook is currently used by Stanford University in the GPU Folding@home client, and the director of the Folding@home project, Vijay Pande, told us that there's no reason why it couldn't work on Nvidia GPUs too. However, Amato says that while the kernel of Brook was used for the Folding@home project, AMD has developed an extended version called Brook Plus, which could be used for gaming physics, as well as many other tasks.
'We took Brook from Stanford,' explained Amato, 'and we extended it. It's an open language, and the libraries are now starting to be built, so this is all very promising.' According to Amato, Brook Plus is still hardware independent,...