- Rain Games Developer Eduardo Garabito
shared details today on the art of Teslagrad for PS3 and PS Vita platforms below.
To quote: Hi there! It's Teslagrad Minister of Propaganda, reporting again. We're going all out here, working on both the PS3 and PS Vita versions of the game, and making progress.
And although it's too soon to talk about a release date (Soon enough!), it's a perfect occasion to discuss Teslagrad's art and influences - questions we've been asked repeatedly both in interviews and on our social networks.
Of course, having three different artists on the team for a "small" game ensures that there are different influences along the way. And no less important, the game's art is a core element of Teslagrad, as we rely on visuals to build a silent story.
Character animation is one of the features that jumps out at you when playing Teslagrad. In that regard, and as [Register or Login to view links]
notes, we shied away from a clean, modern look for the animations for several reasons.
We knew we wanted to do the game in HD, with hand-animated characters, which is a huge task for a tiny team such as ours. We opted to do most character animations in 12 FPS...