232w ago - SCEE president David Reeves has said that there are currently no plans for a PSP 2 console stating: "I go to Tokyo quite a lot and no one has referred to it - I think they have their hands full at the moment." he said.
Reeves also admitted that developers including Sony's internal studios put other consoles before the PlayStation Portable when it comes to making games.
To quote: However, he admitted that despite continually improved hardware and firmware, gaming software has been the device's achilles heel, as developers only have so much time to focus on the variety of competing platforms the current generation has brought with it.
"The PSP is as successful in numbers as PS2 - it tracks its numbers in a cumulative basis," he said.
"Its weakness, however, is its software. And that's because developers, when it comes to placing their bets, have to choose PS3 and 360, then Wii, then DS, maybe even PS2 before PSP. It's the same at our internal studios, where the focus has been on PS3. They've also focused a lot on PS2 as well because we have to get the SingStars out for that format. So PSP games will come - they just take a while longer."
Reeves added that Sony was looking to find new ways that would further stimulate the PSP market, having...
257w ago - The process for developing on the PS3 can be quite arduous... Sony have at last faced the awful truth that we have all known from the outset, that has given us a library of uninspired ports, frame rate issues and uninspired unique IP's: The difficulty in developing for the PS3 has driven away developers.
Sony themselves develop 30% of the consoles titles, leaving the rest to third party developers who had begun developing a year earlier for the Xbox 360. With the ease of working with the 360 and the exorbitant costs associated with the PS3, this left most AAA titles merely being ports rather than taking advantage of the superior hardware buried deep inside.
In a manner very unlike Sony, Shuhei Yoshida, president of Sony Worldwide has come out and admitted to the problem and attempted to address it with the community.
Mr Yoshida said: "Sometimes we struggle to convince them (third-party publishers) to put more resources into the PS3."
He added: "We know there's a lot more that we can do, and with the massive growth of the industry we understand that third party publishers have so many choices, many more than they have resources."
Mr Yoshida told GamesIndustry.biz: "Because the 360 hardware was out earlier, the games were built based on 360 architecture. But...