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Video: Skullgirls Encore: Eliza and PSN Avatars Out Today on PSN

50°
1d ago - Lab Zero Games CEO Peter Bartholow shared a video today announcing that both Eliza and PSN Avatars from Skullgirls Encore are out today on PSN.

To quote: It's been a few months since we released our second Indiegogo-funded DLC character, Big Band. I'm happy to announce that Eliza, our third character, will be released today in Skullgirls Encore.

Eliza is a diva with a dark secret, and our most ambitious character to date. Eliza fights by manipulating her own blood to attack her enemies, constantly shape-shifting into a variety of Egyptian mythological symbols and cultural icons.

Our creative director, Alex Ahad, has meticulously researched Egypt's lore and packed nearly every one of Eliza's 1,548 frames with references.





Eliza can also summon her bodyguards, Albus and Horace, as well as dislodge her skeletal Parasite, Sekhmet, making her one of our most varied and dynamic characters to date.

Eliza's story mode is our most comprehensive yet. With more than 80 pieces of art, it dives deep into Skullgirls' lore and reveals a lot of the inner workings of the Skullgirls universe. Definitely not to be missed!

And finally, as we always do with our DLC characters, Eliza will be completely...
 

Sony Video Unlimited Web Player is Now Available on PC and Mac

50°
2w ago - Sony Corporate Communications Senior Manager Greg Belloni announced today that their Video Unlimited Web Player is now available on both PC and Mac with details below.

To quote: You can now instantly watch the latest Hollywood blockbusters and hit TV episodes* from Video Unlimited on Windows and Mac OS PCs** through Sony Entertainment Network's new web video player.

The web player eliminates the need to download and view Video Unlimited content through a separate PC application and offers Mac OS compatibility for the first time.

Simply navigate to the [Register or Login to view links], rent or purchase a video, and select "Watch Now."

The in-browser web player window will open, offering easy to use playback controls and the ability to enter into full screen mode.

You can also immediately watch owned and previously rented content through the "My Videos" section accessible in Account Settings.

The new web player is available to all Video Unlimited countries including Australia, Brazil, Canada, France, Germany, Italy, Japan, Mexico, Spain, United Kingdom, and United States.

In addition to Sony Entertainment Network online store, you can access Video...
 

Video: How to Teledash to the Top of the Velocity 2X Leaderboards

50°
3w ago - FuturLab Managing Director James Marsden revealed details today alongside some PS4 / PS Vita video trailers on how to teledash to the top of the Velocity 2X leaderboards below.

To quote: Hi folks, James & Hussain here to intensify competition on the [Register or Login to view links] leaderboards by revealing our expert tips!

Before we get to that, we just want to say on behalf of the whole team a big THANK YOU for all your amazing compliments over the last few days!

We also wanted to address all the requests for extra DLC by confirming that we are working hard on more DLC to satisfy your boosty-trigger-fingers! We'll have an update on that soon, but for now, let's get serious!

Progress via competition

With a shared passion for highly competitive games like Street Fighter, many of Velocity 2X' most refined gameplay features are the result of over 18 months of constant, thumb-blistering competition between the two of us! Hussain obviously thinks he's the greatest, but I haven't really shown my hand yet... [ EDIT: Oh really? Let's see it then Mr. Marsden! - Hussain ]

Below you will find a bunch of tips that we've used to keep getting the edge over each other.

Retrigger the speed pads

Speed...
 

Video: FuturLab Announces Velocity 2X is Out Today on PS4, PS Vita

100°
4w ago - FuturLab Managing Director James Marsden announced that Velocity 2X is out today on PS4 and PS Vita platforms with a launch trailer video below!

To quote: Hey folks, I'm back for one last hype for Velocity 2X launch day.

A few weeks ago I came on here and told you all that I believed Velocity 2X was a [Register or Login to view links] winner. Today I'm going to explain precisely why I believe that is the case!

For anyone that hasn't seen the trailer yet:





INNOVATION

First of all, people love something novel and exciting to get their teeth into, so we've made sure 2X has plenty of firsts.

Having two genres in one expands the speedy gameplay format in a meaningful way, pushing your skills and confidence with the teleportation controls in many different directions.

Take on the Vokh in race-tuned space combat... then dock your ship and continue the fight on foot!

Whilst combining two genres into one is the main attraction, it's not the only one, as there are many other unique ideas along the way, including the ability to fly your ship inside a boss to melt its innards...
 

FuturLab Details the Explosions of Velocity 2X on PS4 and PS Vita

50°
5w ago - FuturLab Technical Director Hussain Sheikh shares details today of the explosions in Velocity 2X on PS4 and PS Vita.

To quote: Hello beautiful people! Hussain Sheikh, Technical Director from FuturLab back again to talk juice. Explosion juice! Get a cuppa, this is a big one!

The Fateful Day

It was just another morning at FuturLab, I had just sat down at my desk, waiting for my PC to boot up, hot cup of coffee in my hand. I was getting ready to rock, when James walked over with a serious look on his face: "Need to talk to you man... In the boardroom!"

You know that look, it's the "I mean business" look. I had never seen James like that before, so I thought I must've done something wrong.

A bit concerned something bad was going to happen, I went into the meeting room and James said: "Sit down buddy, I need to show you something."

"Oh dear, here it comes!" I thought. But then he started drawing this graph on the notepad:

Now that WAS bad, just not the kind of bad I'd anticipated. But in the world of graphs making any sense at all; this was brutal.

Then James started explaining it to me. Most of his explanation was pretty much like the graph, so I tuned it out, though I do remember imagining the graph he actually wanted...
 
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