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CES 2009: Kodu Impressions, Level Creation Tool Rivals LBP One

50°
299w ago - IGN has had a private viewing of Kodu for Microsoft's XBox 360 console, and reports back that its creation tools are much more robust and in depth than those offered in Sony's LittleBigPlanet.

With Kodu you can build worlds from scratch, but fear not as casual players can get playing quickly with a set of pre-designed configurations.

To quote: While comparisons have already been made to efforts such as LittleBigPlanet, Kodu's creation tools are much more robust, its depth - demonstrated to us in a private suite on Friday - staggering.

This, because Kodu doesn't merely enable users to arrange a series of templates, but build worlds from scratch, setting their shapes and sizes, placing objects and inhabitants, devising sets of characteristics, behavioral logics, and more.

Casual players will be able to jump into the experience easily using a series of pre-designed configurations. Those with a little more determination, though, will be able to build their experiences ground-up. Microsoft calls it visual programming and having seen it in action Kodu seems to deliver just.
 

Video: CES 2009: Microsoft XBox 360 Kodu Demo Available

250°
299w ago - Yesterday we [Register or Login to view links] on Microsoft's own 'LittleBigPlanet' dubbed Kodu coming, and today a video of it in action is available.

Direct from CES 2009 comes a video of Microsoft's XBox 360 Kodu demo courtesy of GerbilGod7 via YouTube.

Check it out below, and share your thoughts on if LBP has any competition to worry about or not in the comments.

Cheers!




 

Microsoft's Own 'LittleBigPlanet' Dubbed Kodu to Launch in Spring

50°
299w ago - It has been confirmed that Kodu will hit the Xbox 360 in the Spring. This is a piece of software designed to assist anyone even as young as 7 to create their own video games.

To quote: The idea of video game players making their own games arrived on console systems three months ago with Sony's release of LittleBigPlanet for the PlayStation 3. That game let players create new environments and levels for the game's character SackBoy.

Kodu is also expected to have some online sharing features if privacy concerns can be addressed properly, says lead designer Matt MacLaurin. And Kodu, because it is more programming-based, will give designers more control over the rules that govern the characters in their games.

"Although these are programming constructs, we tried to express them in terms that almost a toddler can understand," he says. Learning is at the heart of Kodu. At home one night, MacLaurin says he "started thinking what is my (four-year-old) daughter going to think computers are for and what is she going to think her own abilities in regard to the computer are."

He decided to create a simple game creation program that "you could sit down and start creating right away and play in half an hour have something that is really fun to play with," he says.

Two years...
 
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