Video: Klei Tells PS4 Fans Don't Starve on PlayStation 4 at E3 2013

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45w ago - Klei Co-Founder Jamie Cheng told PS4 fans at E3 2013 today Don't Starve is coming on PlayStation 4 with details and some video footage below.

To quote: Very recently, we decided to throw our lot into the PS4, and announced that Don't Starve is coming on the platform. If you haven't heard about Don't Starve, it's an uncompromising, wilderness survival game full of science and magic.

You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Living in a randomly generated world, Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape. Basically, you try not to die, but you will. A lot.

Don't Starve was created to bend the rules of engagement. How do we build a game that focuses entirely on creating intrinsically rewarding gameplay?

That is, rather than the game giving the player external (extrinsic) rewards, such as loot, levels, points and trophies, the fun part of the game is simply the experience and the challenge of playing it?





We wrote...
 

Video: Klei Details Challenges of Shank's PSN Co-Op Campaign

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194w ago - Today Klei Co-Founder Jamie Cheng has detailed the challenges of Skank's PSN co-op campaign as part of an EA video interview.

To quote: I'd like to share our journey leading up to our decision to include a co-op campaign in our new title, Shank - and why we felt so strong about creating it as a separate mode altogether.

When Shank was shown at PAX 2009, there were two questions that I couldn't answer which came up over and over again. The first was, "What platform is it coming out on?" The second "is there going to be co-op?"

I answered the first question, with my own question. I stuffed our dev kit into a ghetto cardboard box, labeled with a large question-mark and strung a handful of controllers (including Atari and Dreamcast ones) from underneath it for added effect.





At the time, nobody had played Shank, and I didn't have platform approval yet. Thankfully, the gaming community and our fans spoke up, and I got my wish – we were able to negotiate a deal to bring the game to the PlayStation Network.

The second, co-op question - proved to be much trickier.

On one hand, we felt strongly about the classic, couch-play...
 







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