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Video: Viking Squad PS4 Lands on PlayStation 4 in 2015

50°
4d ago - Slick Entertainment Senior Designer Caley Charchuk announced today alongside a video trailer that Viking Squad PS4 lands on PlayStation 4 in 2015.

Below are the details, to quote: Hi, readers! We are Slick Entertainment, a small development company from Vancouver BC, Canada.

Slick Entertainment is comprised of three friends: Jesse Turner (Artist), Nick Waanders (Programmer), and Caley Charchuk (Designer). We've been working on a new title since the start of the year which we are proud to introduce to you today!

So without further ado, we're happy to introduce our new game [Register or Login to view links]! A co-op, beat 'em up coming to PS4 in 2015.





Have you ever wanted to terrorize your cute, cuddly neighbors and take all their heirlooms in the process? In Viking Squad, players lead a viking raid party who are sent on an eternal quest to bring back treasure for their greedy Jarl.

Along the way many enemies are fought, items found, and players discover there is something unnatural about the Jarl and his hold on your village.

Gameplay in Viking Squad is similar to your average beat...
 

Invizimals: The Alliance and The Lost Kingdom Launch Next Week

50°
1w ago - Sony Associate Project Manager Nick Accordino announced today that Invizimals: The Alliance and The Lost Kingdom launch next week.

Below are the details, to quote: Hello again, PlayStation nation! It's my pleasure to bring you an update about the Invizimals franchise, and my, what an update it is!

Across the next two weeks we'll be launching five separate Invizimals titles digitally across the PS3 and PS Vita, and I'm here to tell you exactly what's on the way.

Today we'll see the digital release of 3 titles - Invizimals, Invizimals: Shadow Zone, and for the first time ever in North America, Invizimals: The Lost Tribes. These first three PSP titles introduced the world to the wonderful cast of Invizimals - and now you'll be able to enjoy them digitally wherever and whenever you like.

All three digital PSP releases have been modified in order to take advantage of the AR Play cards included with every Vita system. As long as you have one AR Play card with you, you'll be ready for whatever Invizimal happens to be hiding nearby.

As if that wasn't enough, next Tuesday, September 30th, will see the launch of both Invizimals: The Alliance for PS Vita and [Register or Login to view links]
 

PS4 Hacking: The State of Things Part III: I/O Vulnerability Analysis by SKFU

650°
2w ago - Following up on his previous update, today Sony PlayStation 4 hacker SKFU shared an update on PS4 hacking discussing the state of things Part III featuring I/O Vulnerability Analysis with details below.

To quote: PS4 - The State of Things Part III: I/O Vulnerability Analysis

After we checked the environment of the PS4, we should continue with more detailed analysis where, how and what we can im- & export from the system to actually affect it.

Let's see what our general I/O possibilities are first:

USB

Have you noticed the application "SHAREfactory" on your PS4? One of it's interesting features is to import music files via USB. Vulnerability? Maybe. At least [Register or Login to view links] has all actual patches applied.

SHAREfactory USB music import. Also useful as mediaplayer

Another USB feature is the import and export of screenshots, gameplay videos and savegames. Worth to check I'd say.

HDD

As expected the HDD is encrypted so you can't do much here, yet. But remember the PS3...
 

PS4 Hacking: The State of Things Part II: Environment Analysis by SKFU

650°
2w ago - Following up on his previous update, today Sony PlayStation 4 hacker SKFU shared an update on PS4 hacking discussing the state of things Part II featuring Environment Analysis and more below.

To quote: PS4 - The State of Things Part II: Environment Analysis

Sadly there's no blueprint of the PS4's filesystem as far as I know, so how would we know where we want to go?

We need to collect as many information about the filesystem and it's environment as possible to even be able to determine our possible research targets and vulnerabilities.

For any PlayStation platform there are 3 good and legit ways to go for:

Way 1: Open Source Software & Open Documentation

Any Open Source Software used on the PlayStation4 is listed at [Register or Login to view links].
A quick look through them reveals that many licenses force SONY to distribute copies of the used software which for the PS4 are:

  • [Register or Login to view links]
  • Mono VM - "For request, please send e-mail to: pss_opensource_info AT scei.co.jp...

 

PS4 Hacking: The State of Things Part I: TitleID's and More by SKFU

650°
3w ago - Following up on his previous update and recent PS4 game dumps, today Sony PlayStation 4 hacker SKFU shared an update on PS4 hacking discussing the state of things Part I featuring TitleID's and more below.

To quote: PS4 - The State of Things Part I: TitleID's

Yeah I'm still here! A lot of information was collected, analyzed and misused in the past months. I want to share an overview with you and I'll start with "Part I: TitleID's".

This post is not entirely about the PS4, it will include some information about the PSV as well.

Why are we interested in TitleID's?

Both the PS4 and the PSV use the known system of TitleID's to identify games and apps. Most of them are visible to you via either the Livearea on PSV or the menu of the PS4.

Some of them, on the other hand are only used as references for internal modules or similar and are therefore hidden. The most interesting ones are those which are linked with applications you shall not see and are just implemented for tests, were forgotten...
 
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