14w ago - Zen Studios Community Manager Bobby Loertscher announced that KickBeat launches today for both PS3 and PlayStation Vita platforms.
To quote: KickBeat has been in development for more than three years, and today we're full of energy as we release the game into the wild and onto your PS Vita and PS3.
Why KickBeat? Here are a few reasons we made this game, and why we know you'll enjoy it:
• KickBeat lets you interact with music! We've given you the power of an endless game by allowing you to create your own KickBeat tracks using the "Beat Your Music" mode, which allows you to generate levels with your own music.
• KickBeat is the first rhythm game with fully 3D interactive characters. Once you have the basic mechanics down, we remove the button cues and the characters themselves become the cues! Beat matching with 3D characters is no simple process – our guys ended up animating all of these movements by hand in order to make them precise enough for beat matching! Further, these are all running at a solid 60 FPS!
• The KickBeat soundtrack is comprised of 18 hard-hitting tracks from a diverse lineup of artists, from well-known bands such as Pendulum and Marilyn Manson, to indie pioneers Celldweller and Blue Stahli - even to hidden talents like electronic music...
16w ago - Zen Studios Community Manager Bobby Loertscher posted up a video today demonstrating to fans how to make your own KickBeat tracks.
Below are the details, to quote: In case you haven't heard, KickBeat is coming out for PS Vita and PS3 on September 3 and supports Cross-Buy.
If you are headed to PAX in a few weeks, make sure to stop by the PlayStation booth and play the game before it releases! HUGE thanks to Sony for having us in their booth at PAX!
One of the coolest things about KickBeat is that the game really never ends. Yes, we give you 18 licensed tracks in the single player campaign, but we thought that many of you would love to experiment with your own music and make your own KickBeat levels.
If you really want to beat your enemies to the latest Bieber track, well, you can do that in the privacy of your own screen.
The process of creating your own KickBeat tracks is quite simple and we do 99% of the work for you. We made a nice little video outlining the process of using your own music to make KickBeat tracks:
We have been experimenting with many different kinds of music, ranging from classical to rap, dubstep and even metal. It's really fun to see what kind of fight...
18w ago - Zen Studios Community Manager Bobby Loertscher announced that KickBeat officially hits PlayStation Vita and PS3 on September 3rd, 2013.
To quote: It's been a long, long time coming, but we're so excited to announce that KickBeat will be available for download on September 3rd for both PS3 and PS Vita.
We heard so many of you asking for KickBeat on PS3, so we put our heads down, guzzled gallons of energy drinks, and just made it happen! Best of all, once you buy KickBeat on one platform, you get it free on the other! Two screens for the price of one.
If you're hearing about KickBeat for the first time, I welcome you to check out a few of our previous blog posts and trailers. And now, in the spirit of awesomely cheesy kung fu movies, we bring you this:
Stay tuned - in our next KickBeat blog post, I'll be showing you how to rock out to your very own tracks!
26w ago - Zen Studios Creative Director Neil Sorens shared a video today of KickBeat on PlayStation Vita strutting its stuff at E3 2013.
To quote: Hey there, Playstation fans. Lots of excitement in the air these days as this year's E3 is shaping up to be one of the most exciting yet.
Not only did we get our first real look at the PlayStation 4 - I'm pre-ordering it already, myself - but Vita got its share of E3 love, too. KickBeat, for one, is playable in the Sony booth!
If this is your first time hearing about KickBeat, introductions are in order. KickBeat is a rhythm action where you fight baddies in time with the music. It's different from other rhythm games in that you play the action itself instead of playing an interface (bars, arrows, button icons, etc.) that's slapped on top of the action.
Enemies come at you from all directions, and you fight them off by pressing the buttons representing those directions at the right time. So let's say an enemy is attacking you from the left.
Hit the Square or left button (or tap the left side of the screen) when he gets close enough, which will match up with a beat from the song, and you'll serve him some kung fu smackdown. Simple enough, right? There are some more advanced controls later on, but you...
68w ago - Social Media Manager Sid Shuman is here with a fresh hands-on video showcasing KickBeat for PlayStation Vita below today.
To quote: At first blush, you could be forgiven for thinking that KickBeat is a new riff on Beats, that seminal PSP downloadable gem that transformed your MP3 collection into an engaging button-tapping rhythm challenge.
Much like Beats, KickBeat awards you points for accurately tapping combinations of the four face buttons (or four quadrants on the front touchscreen) in time to the music and subtle visual cues.
But KickBeat is a far more ambitious game, both mechanically and aesthetically. Abandoning the abstract icons that clutter the interfaces of many music games, KickBeat reimagines the rhythm game as a chop-socky fighting scene with an agile protagonist battling hordes of incoming goons in a circular arena.
Each successive hit you land yields a bigger bonus multiplayer and more points, while missing an incoming attack diminishes your life meter. The game ramps up slowly but surely.
Smacking down the most basic yellow enemy type is easy enough, but the action quickly accelerates as new enemies types are introduced - red enemies attack from two places at once, while blue aggressors come in with a tricky one-two combo.