44w ago - PlayStation Digital Platforms Community Manager Morgan Haro has announced today that Guardians of Middle Earth is free and Karateka is half off for subscribers this week.
To quote: Welcome to this week's PlayStation Plus update, where we're excited to bring news that the Guardians of Middle Earth MOBA greatness will be coming free to PS3 for PS Plus members!
If you've never tried this unique genre that's taking the gaming community by storm, give Guardians of Middle Earth a download and see what all the excitement is about. While you're at it, check out a handful of discounts on some pretty amazing games you may have missed out on for both PS3 and PS Vita.
Friendly reminder: The deal is on through March 4th: purchase a one-year membership of PS Plus and get three bonus months free. Current members can stack this value on to their existing membership as well. Learn more about the offer here, or click the link below to go to the SEN online store.
Don't have PlayStation Plus, or just want to add more time to your existing membership? Go to the PlayStation Store on your PS3 or PS Vita or click here to get access via the Sony Entertainment Network online store.
51w ago - Assistant Producer Heather D'Evelyn has announced that Karateka is pummeling onto PSN today, and is from Prince of Persia Creator Jordan Mechner.
Below are the details, to quote: I'm proud to announce the PlayStation Network release of Jordan Mechner's classic martial arts sidescroller, Karateka! Thirty years later, the 8-bit karate classic returns with all-new graphics and a unique rhythm-based gameplay.
As a college freshman in 1982, Jordan Mechner started work on the original Karateka with nothing more than an Apple II computer and a burning desire to become a published game author. Now, 30 years later, Mechner is back for more karate action, teaming up with Liquid Entertainment for a modern remake of Karateka with beautiful animation and innovative gameplay.
What's changed in the last 30 years of gaming? In the original game, you beat up a series of thugs to rescue the princess Mariko from the evil warlord Akuma. If you're defeated, that's it-game over. Alas, modern gamers aren't used to the cruel realism of the one-life scenario, so we introduce three different suitors, all attempting to rescue the princess.
If you die as the first one (the "True Love"), you continue as the second, then the third, allowing you to have more than one chance while maintaining...
90w ago - Sony Senior Social Media Specialist Sid Shuman has shared a behind the scenes video today spotlighting the making of Kara: behind the scenes of Quantic Dream's PS3 tech demo below.
To quote: The creators of Heavy Rain didn't come empty handed to this year's Game Developers Conference. The celebrated studio debuted a powerful new "video" called Kara to show off their new animation and performance-capture technology.
If you've seen Kara, then you know that the results speak for themselves.
Rendered in real time on PS3 hardware, Kara chronicled the activation of a self-aware synthetic organism, but this making-of feature is impressive in its own right as it shows how Quantic Dream assembled several different performances to create a seamless, believable virtual character. The future is now, you guys.
Once you've watched the video feature, let us know what you think in the comments! And as a reminder: Kara is absolutely, positively not Quantic Dream's next game.
92w ago - Sony Senior Social Media Specialist Sid Shuman has shared a Kara demonstration video trailer below courtesy of Quantic Dream from this year's GDC event.
To quote: Head-turning videogame tech demos are a dime a dozen at Game Developers' Conference, but developer Quantic Dream might have this year's crop beat.
Watch the full tech demo video for "Kara" below to see how the creators of Heavy Rain are looking to expand virtual performances in video games.
And just to be extra clear: No, "Kara" is not Quantic Dream's next game.
Director David Cage was on-hand at GDC to debut the new video to the press, and his presentation touched on the origins of "Kara" - we've selected a few choice quotes below. Check back tomorrow to hear our full interview with Cage on the Official PlayStation Blogcast. It's one interview you won't want to miss!
After Heavy Rain, we wanted to push the envelope in terms of quality, starting with the visuals. We wanted to improve many things - things that were not possible with the Heavy Rain engine. So we had to develop a new engine from scratch.
We also wanted to improve the quality of the acting. With Heavy Rain, we did what many games do - split performances,...