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Sony has announced that an additional 32 PlayStation Portable titles now support Ad-Hoc Party.

Most games seem to be working with no problem, but there a quite a few that are suffering from issues such as slowdown when using voice chat.

To quote: Games that have no reported problems include:

* Derby Stallion P (Enterbrain)
* Dragon Quest & Final Fantasy in Itadaki Street Portable (Square Enix)
* Initial D Street Stage (Sega)
* Nouryoku Trainer Portable 2 (sega)
* Sarugetchu P! (SCEJ)
* Dokodemo Issyo (SCEJ)
* Piposaru Academia (SCEJ)
* Bleach Heat the Soul (SCEJ)
* Bleach Heat the Soul 4 (SCEJ)
* Boku no Natsuyasumi (SCEJ)
* Minna no Golf Portable (SCEJ)
* Minna no Golf Portable 2 (SCEJ)
* Ratchet & Clank 5 (SCEJ)
* LocoRoco (SCEJ)
* Gundam Battle Royal (Bandai Namco)
* Gundam SEED Federation VS Z.A.F.T. Portable (Bandai Namco)
* Taiko no Tatsujin Port... More »  


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The new version of YDL was released. I think the most important new feature is that you can now use the memory of the RSX-GPU as a swap partition.

You should notice a great increase of speed while using linux.

The free version can be downloaded in four weeks. For now only owners of YDL.net Enhanced Accounts can access YDL 6.1.

Press Release: AUSTIN, Texas - 19 November 2008 - From the show floor of SuperComputing 2008, booth #1915, Fixstars today released Yellow Dog Linux v6.1 for Apple G4/G5, Sony PLAYSTATION3, PowerStation, and IBM Power Systems. Built upon the CentOS foundation, a derivative of Red Hat Enterprise Linux, YDL v6.1 offers several end-user and development tool improvements over the previous v6.0.

"This marks the final release of Yellow Dog Linux by Terra Soft and the first by Fixstars," states Owen Stampflee, Fixstars Solutions' Director of Engineering, "In my five years with Terra Soft we have made incremental impro... More »  


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Just bought a PlayStation 3 console when I read the rumors of a PlayStation 4 coming out soon and all the mind blowing possibilities of the theoretically new console.

I could barely afford the PS3 much less worry about what its going to cost for a PS4. But, based on what Paul Holman (Sony Vice President of Technology) told TechEBlog in 2006, the PS4 will not be out until at least 2010.

Then there’s the rumor that the future PS4 will use the same existing cell processor that the current PS3 uses, according to a Japanese tech news site PC Watch. I’m not sure about that because if this rumor does prove to be true, I’d be sorely disappointed.

For the most part, why invest in all these upgra... More »  


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Earlier today we reported on speculation that PS4 could be based on Cell Architecture.

As a follow-up, camineet of NeoGAF points out the following via PC.Watch.Impress.co.jp:

Goto Hiroshige has received PSX4 spec info from Japanese developer sources who received preliminary spec from SCEI for developer feedback (whom Goto refuses to name due to NDA).

- SCEI has sent rough PSX4 spec to 3rd party developers for feed back. Based on the description, PSX4 is a Wii-tized PSX3, no more than 2X as powerful.
- SCEI wants to beat Xbox 3 to launch. 2011 is the deadline, or sooner.
- SCEI pulled all its engineers from IBM Texas, and there is no new CELL architecture being developed. PSX4 will use same CELL architecture with improvements.
- SCEI will dump XDR and use s... More »  


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Some interestng speculation on ps3fanboy about the potential target date of the PS4 and cell processing. To quote:

Perhaps the PS3 was a bit too ahead of its time. The console was almost absurdly expensive when it launched -- and not just for consumers. In spite of an initial $600 price tag, Sony lost hundreds of dollars on every system manufactured.

The combination of Blu-ray drive and Cell processor made the PS3 a bit too bleeding edge, perhaps. A report from respectable Japanese site PC Watch suggests that Sony may be considering a cheaper alternative for the next-generation PS4.

Nintendo found great success (and profitability) with Wii by releasing hardware that was only marginally more powerful than the Gamecube. Sony may mimic that trend by having PS4 hardware based on the same Cell architecture as the PS3. Keeping the same architecture will help developers, many which h... More »  


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As the title states, here is a list of 10 XBox 360 tricks that you won't hear from Microsoft:

1. Connect your Xbox 360 to two screens at once

If you've got one of the component/composite dual video cables – the one that comes in the box with most 360s – you can have your console display its gamey goodness on two TVs simultaneously. The trick is to flick the cable's switch to Standard Definition but hook up the composite (yellow) cable to one screen and the component (the red, green, blue) cables to another. It won't be high-def, but it could be handy if you're staging a mini LAN party and want to set up a display for bored spectators to point their eyes at.

2. Play your own music in original Xbox games

That you can fire up your own MP3s during a 360 game is common knowledge (and re-soundtracking moody horror games with the Benny Hill theme tune never stops being funny), but it doesn't work if you're playing a title f... More »  


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We’ve heard some rather interesting rumors from camp Microsoft this year, ranging from the mysterious Lips, to MiiToos aka Avatars, a new Dashboard that might be navigated using a motion controller etc. Microsoft has just wrapped up their E3 press conference in LA, and it’s time to see which of those rumors were dead on, and which not so much.

Below is everything that Microsoft announced during the briefing.

* Don Mattrick takes the stage and opens the conference, talks of past successes for Microsoft’s Xbox business, and leads in a reel showing Fallout 3.

* Bethesda’s Todd Howard takes the stage, plays Fallout 3 on-stage. Announces extensive downloadable content exclusive to Xbox 360 and Games for Windows.

* Jun Takeuchi from Capcom, the producer of Resident Evil 5 takes the stage and demonstrates a live gameplay of the game, including the online co-op mode. Release date announced: March 13 2009.

* Peter Molyneux... More »  


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Studio Archcraft came into the public eye when it originally revealed its plans for an elaborate role-playing experience for the Game Boy Advance called "Project Exile". Now the game has strong backing, has been moved to the Nintendo DS and has been developed considerably since its original conception, as well as receiving a new name, Cubed³ decided to catch up with the team to see exactly what was going on and what future plans were on the cards…

Cubed³’s Adam Riley: First of all, can you tell our readers how big the team is on this project, and how long the game has been in development?

Vincent Dehaut, Studio Archcraft: We’ve been working on Project: Exile for a pretty long time – we started the basic groundwork in 2001 or so, and began serious production work in 2002. We were still in school at that time, and the team was (and still is) fairly small considering the scope of the project. Overall, around twelve persons contributed to the project, ... More »  


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