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Sony Goes Behind the Scenes at JAPAN Studio with Allan Becker

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23w ago - Sony Blog Manager Fred Dutton went behind the scenes at JAPAN Studio with Allan Becker today following their previous PS Vita announcement.

Below are the details, as follows: Earlier today we unveiled a trio of new PS Vita titles coming out of our JAPAN Studio over in Tokyo: Oreshika: Tainted Bloodlines, Soul Sacrifice Delta and Freedom Wars.

For those unfamiliar with the studio and its heritage, it's one of Sony Worldwide Studios most interesting assets, responsible for a diverse library of hugely charismatic titles, including Puppeteer, rain, Tokyo Jungle, Gravity Rush and Shadow of the Colossus.

To find out a little more about its vision and creative mandate, as well as its three forthcoming PS Vita titles, we spoke with studio chief Allan Becker.

PlayStation.Blog: How has JAPAN Studio changed in the last two or three years?
Allan Becker: We have become better focused and better prepared to compete in a fast and ever changing industry. The Studio is more open to new technologies and ideas and willing to grasp those opportunities when they come along. But at the heart JAPAN Studio still retains its core ideal to make creative,...
 

Puppeteer on PS3: Japan Studio on Taming Its Unruly Teenager

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50w ago - Sony Blog Manager Fred Dutton shared details on Puppeteer for PS3 today from Japan Studio on taming its unruly teenager below.

To quote: All games are the product of individual creators, and while it's occasionally hard to see it, all are duly imbued with the personalities of the artists that first breathed life into them.

As anyone who's played it will surely know, this is no more true than it is with PS3 platformer Puppeteer. Japan Studio's sublime adventure drips with charisma, character and, above all, passion.

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With its launch last month now disappearing into the rear view mirror, we stopped by creator Gavin Moore's Tokyo office recently to find out how such an idiosyncratic and personal project got made, and what it's like having to let go and hand it over to the game-buying public after three years of hard work.

Read on for some fascinating insight into the creative process, and for an exclusive glimpse at some never-before-seen artwork from the game.

Oh, and if you haven't found the time to play it yet, I urge you to do so! It's one of the year's finest. To see more trailers, screens, and, of course, grab...
 
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