Our goal has always been to make the player a participant in our games. The worlds of Rapture and Columbia are dripping with detail and story.
Combat is full of player-driven options. We don't want you to observe Booker DeWitt as he fights his way through BioShock Infinite. We want you to be him.
BioShock Infinite's city of Columbia is a place of mystery, danger and action. And after nearly five years of building it, I'm proud to tell you it no longer belongs to Irrational Games. It belongs to gamers.
45w ago - Irrational Games Writer Drew Holmes has shared a video today dubbed Head in the Clouds spotlighting the writing of BioShock Infinite below.
To quote: The toughest question to answer is "How do you write for a BioShock game?" Wait, let me back up.
I started at Irrational almost a year ago. At that point, there wasn't a "writing team", it was just Ken Levine. Luckily, Ken is a smart guy and knew that this upcoming game was going to be big. Bigger than any game he'd worked on before.
So I tricked him into hiring me, and a couple months later we realized it was still a really big game, so Joe Fielder tricked us into hiring him as well. And the three of us, along with Jordan Thomas, tried to wrangle the beast that is BioShock Infinite.
The writing team at Irrational is structured a lot like a television writing staff. (At least I assume. I've never worked in TV, so maybe they don't have a special room for footrubs and/or quiet sobbing.)
We'll sit down with a problem to solve ("How do we make Infinite make any sense?") and pitch various ideas ("Free drugs in every box?") until one of them sticks. (*INSERT ENDING OF BIOSHOCK INFINITE*) Then we'll grind...
89w ago - Irrational Games Evangelist Ratana Huot has shared some video footage today on BioShock Infinite for the PS3 console which spotlights the introduction of the Siren below!
To quote: Now that you've met the Motorized Patriot, Handyman, and the Boys of Silence, it's now time to reveal the fourth and final installment of our Heavy Hitter series - and we're taking the creepy factor up a notch.
Imagine taking down a bunch of bad guys, only to realize that you've just created fuel for something far more terrifying. Backed into a corner, who gets the next bullet?
You'll be facing this decision in Columbia if you're unfortunate enough to get discovered by the Siren. Check out the clip below as Ken Levine, Nate Wells, and Shawn Robertson gives you a sneak peek...
So what do you think? Are you ready to face the Heavy Hitters? Either way, you'll find out when BioShock Infinite launches October 16th, 2012
92w ago - Irrational Games Evangelist Ratana Huot has announced today that BioShock Infinite will be released on the PS3 this October 16th, 2012 with details below!
To quote: Today, the team at Irrational Games is proud to announce that BioShock Infinite will be released on PS3 this October 16th, 2012.
Our President and Creative Director Ken Levine has been talking about the game for years now and, like the rest of the Irrational Games team, he's thrilled that we can finally share the game's final release date.
"After BioShock, we had a vision for a follow up that dwarfed the original in scope and ambition," he told me. "BioShock Infinite has been our sole focus for the last four years, and we can't wait for fans to get their hands on it."
The game will support the PlayStation Move motion controller and we'll have further details to share on how it will work soon.
In addition, you will get a free copy of the original BioShock on the game's Blu-ray Disc. In the meantime, you can visit IrrationalGames.com to learn more about the game, or pre-order to ensure you get your copy on October 16th.
BioShock Infinite will be available on PlayStation 3 internationally on October...