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Video: How Multiplayer Works in Frozen Synapse Prime on PS Vita

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3d ago - Double 11 Design Manager Gareth Wright shared a video today detailing how multiplayer works in Frozen Synapse Prime on PS Vita below.

To quote: Hey Folks, We're getting very close to the release of [Register or Login to view links], and I wanted to go over what is really the biggest aspect of the game - the online multiplayer.

Online multiplayer in Prime is both synchronous and asynchronous, as the game is hosted off Double Eleven's set of dedicated Amazon cloud servers.

In other words, two players can either play against each other at the same time when they both have a PS Vita in hand, or they can play it like chess by post, where turns can be taken minutes to days at a time. So you could quick-match against an online opponent now, or take a weekly turn against your friend if you're not able to meet at the same time to play.





The asynchronous multiplayer aspect allows you to have several games on the go at once, against friends and opponents around the world. The game alerts you when a turn has been made in one of your matches, and players can track and manage their matches via their...
 

Reaper Introduces Online Multiplayer Desert Ashes for PS Vita

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4w ago - Reaper Creative Director Luc Bernard introduces Online Multiplayer Desert Ashes for PS Vita with details below.

To quote: Hey, fellow PS Vita and future [Register or Login to view links] owners. Luc Bernard here again, you may remember me close to E3 when I announced Reaper.

Now I'm here to announce a new title, which will be coming out this fall. The game is called Desert Ashes. It's a free-to-play, turn-based strategy with local and online multiplayer for PlayStation TV and PS Vita.

Let's first go through what will be available at launch:

• 3 single player campaigns
• Online PvPmultiplayer
• Local PvP multiplayer on PS TV

Now, a bit of information on the online multiplayer (the local is pretty straightforward - sit on the couch with your friend and play on your PlayStation TV). Now for the online multiplayer, once you've taken your turn you don't have to wait for your opponent to make his move if you're too busy doing other things.

For example, there are different timers you can set before you can declare victory on your opponent if they take too long. There will be 5 minutes, 20 minutes, 8 hours, and 24 hours. Also with the online multiplayer you can play on your Vita while you're out,...
 

Video: Call of Duty: Advanced Warfare Multiplayer Reveal Trailer

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6w ago - Today Activision made available the new Call of Duty: Advanced Warfare Multiplayer reveal trailer video with details below from the press release, as follows:

[Register or Login to view links] is a new installment of the Call of Duty series. It is being developed by Sledgehammer Games on PlayStation 4, XBox One and PC and by High Moon Studios on PlayStation 3 and XBox 360 platforms.

It is set to be released on November 4, 2014 for XBox One, PlayStation 4, PlayStation 3, XBox 360 and PC. A Wii U version has not yet been announced, but there is expectation that Activision will clear this up sooner or later. It is the first game in the series to benefit from the three year development cycle.

Abilities:

  • "Boost jump" -- jump much higher than in the past
  • "Slam" -- an air-to-ground melee attack
  • "Boost dodge" -- dodge while on the ground
  • "Boost dash" -- move quickly in a direction while in mid-air
  • "Boost slide" -- slide while on the ground
  • Exo abilities are selectable within Pick 13 (see below) and are usable for as long as battery power is available
  • "Exo cloak" -- turn at least partially invisible
  • "Exo shield"
  • "Exo cover"
  • "Exo...

 

Naughty Dog: How The Last of Us Remastered Enhances Multiplayer

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9w ago - Naughty Dog Community Strategist Eric Monacelli shared details today on how The Last of Us Remastered enhances multiplayer on the PlayStation 4 console.

Below are the details, as follows: The Last of Us Remastered launches next week in North America.

We'll be revealing some upcoming DLC and streaming a basic introduction to the multiplayer mode, Factions, live later this week over on our Twitch channel. We plan to show off the new features for PS4 as well as give our primer for those not familiar with the mode on Thursday, July 24th at 11:30 AM Pacific and 5:30 PM Pacific.

If you can't watch the Twitch stream, we asked Erin Daly, Lead Multiplayer Designer, and Quentin Cobb, Game Designer, a couple of questions about Factions multiplayer mode in the game. If you're new to the world of Factions, this is a great primer.

If you're a hardened survivor with a clan that never diminishes, read on to hear about some exciting developments we were able to make in The Last of Us Remastered.

Q: Why is the multiplayer mode called Factions?

Quentin Cobb: We wanted the online multiplayer to focus on the larger story of the player representing a faction (Fireflies or Hunters) and rebuilding their own clan in that faction. This grounds the online matches...
 

The Talos Principle on PS4: When Story Meets Puzzle

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11w ago - Writer Tom Jubert outlines When Story Meets Puzzle in The Talos Principle on PS4 today with details below, to quote:

Hello. I'm Tom Jubert, one of the writers on The Talos Principle for PS4, and I'm here to tell you a bit about the game because the other guys are lazy busy with finishing it.

Announced during the PlayStation press conference at E3 in June, The Talos Principle is a first-person philosophical puzzler from Croteam, the guys behind the Serious Sam games. It's a bit atmospheric, a bit sci-fi, and a proper challenge if you're looking for one.

The guys brought myself and Jonas Kyratzes on as writers around 9 months ago to deliver on their aspirations for the atmosphere and story. In The Talos Principle, you inhabit a robot body in a digital recreation of the ancient world, and explore at the behest of an omnipresent voice in the sky.

We're keeping our cards close to our chest on this one, but you could say Philip K. Dick's oeuvre is a close match for our general motif. We hope there's loads here to dig into and piece together if you're so minded, but equally if you're just here for the puzzles it won't get in your way.

About those puzzles. The concept has its roots in experimental puzzle mechanics developed for Serious Sam 4, and shares with that game...
 
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