21w ago - Sony Blog Manager Fred Dutton shared a video interview today which delves deeper into Japan Studio's incredible platformer called Puppeteer below!
To quote: Shameless favoritism alert: PlayStation Blog ruddy loves Puppeteer. It's one of the liveliest, loveliest and most downright out-there platformers to come along in years, and plays beautifully to boot.
It arrives in stores on 11th September, and if it's not on your radar yet, it's time to stick a pin in it. This is a game unlike any other you'll see on shelves this year.
With just a few weeks left of development, we caught up with the game's director, the ever-insightful Gavin Moore, last week to delve a little deeper into his deviously dark creation.
When we spoke last year you explained that you were making Puppeteer so that you had something to play with your young son. What's his verdict now that he's been able to play it?
Gavin Moore: He loves it! He likes playing it either on his own or with his Dad, which is nice.
If I'm playing Kutaro and he's playing the secondary character - Picarina or YinYang - he tries to kill me all the time because he wants to be Kutaro. He thinks Kutaro is him,...
44w ago - Sony Blog Manager Fred Dutton shared a behind the scenes interview and video spotlighting Killzone: Mercenary Single Player mode today for PlayStation Vita.
To quote: For a series that's always been at the bleeding edge of modern FPS design - both in terms of technical performance and muscular gameplay - it's fair to say that expectations are sky high for Killzone: Mercenary - the first PS Vita entry in Guerrilla's acclaimed franchise.
Until last week's reveal, all the studio has shown off was a brief teaser clip at Gamescom last September. But earlier this month, in a very snowy Amsterdam, it finally took the wraps off the game, showing off big chunks of both the single and multiplayer modes.
And you can breathe easy - it looks absolutely stunning, packing all the visceral grit and gristle of its home console brethren into PS Vita with real style. Don't believe us? Remind yourself of the new trailer below.
We sat down with Piers Jackson, who's leading development at Guerrilla Cambridge (the same team responsible for the exemplary LittleBigPlanet PSP), to find out more about the game, with particular attention paid to its...
57w ago - Sony Blog Manager Fred Dutton has shared a Dead Space 3 interview with fans today announcing that the Sci-fi Survival Horror Multiplayer game is getting a make-over.
Below are the details, to quote: Next February sees the release of the third main entry in EA's critically lauded sci-fi survival horror series, Dead Space.
While the first two games followed very similar templates, the latest installment really mixes things up by introducing full co-op play to the main campaign.
The optional drop-in, drop-out multiplayer lets a second player join in the story as new character Sergeant John Carver. While the game is fully playable as a solo experience, if you play with friend you'll have an expanded story and get to experience a number of extra sequences and set-pieces.
We sat down with the game's producer Steve Papoutsis to find out how - and why - developer Visceral Games has implemented this new system and what fans of the series can expect from reluctant hero Isaac Clarke's latest adventure.
PlayStation.Blog: What goals did you set yourself when you first started work on Dead Space 3?
Steve Papoutsis, Producer of Dead Space 3: When we started...
59w ago - Sony Blog Manager Fred Dutton has shared an interview today discussing Need For Speed Most Wanted, which offers a glimpse under the PS Vita version's hood.
To quote: Next week sees the keenly anticipated release of Need for Speed Most Wanted, the latest release from Criterion Games - the legendary UK racing specialist behind the Burnout series and Need For Speed: Hot Pursuit, the phenomenal 2010 entry in EA's long-running street racing franchise.
That the PlayStation 3 version is very, very good should come as no surprise, but somewhat more unexpected is the amount of care the studio has lavished on replicating the experience on PlayStation Vita. Producer Matt Webster and his team have squeezed almost the entire experience onto the handheld, and even found room for a little bit of extra content exclusive to the system.
We sat down with Matt earlier this week to find out exactly how Criterion has pulled it off.
PlayStation.Blog: What was your goal when you first started developing the PS Vita version of Most Wanted?
Matt Webster, Producer at Criterion Games: It was to make the same game - that was the goal.
As much as we possibly could, we wanted to deliver all the great things about the console...