103w ago - SCEE Blog Manager James Gallagher has shared an interview today with Sony's Shuhei Yoshida on the present and future of PlayStation Vita below.
To quote: As you may have seen from the photo gallery, I spent last week in Tokyo, Japan covering the first launch of PS Vita and finally getting to see this stunning new hardware in gamers' hands.
While I was there, I met up with Shuhei Yoshida, Vice President of Sony Computer Entertainment and President of Worldwide Studios, to talk about what PS Vita is set to deliver in spades: great games.
PlayStation.Blog: Many view the PlayStation Vita launch line-up as the best in our company's history. How long have you been planning it for?
Shuhei Yoshida, President, Worldwide Studios: Full development of PS Vita hardware started in Spring, 2008 when the semiconductor was complete. The great thing is that we [Worldwide Studios] were there right at the beginning to express our thoughts and reactions to the hardware that was being proposed.
We were there at every stage and with every prototype, and we developed game builds to prove and, sometimes, disprove how each new feature was going to make for a great game system.
138w ago - Sony's Senior Social Media Specialist Sid Shuman has shared an interview with Valve Software today, who answered nearly every Portal 2 PS3 question on the minds of fans!
To quote: Valve Software has repeatedly described Portal 2 for the PS3 as being "the best console version of the game."
And for good reason, given that you'll get a free PC or Mac version of Portal 2 along with your PS3 copy, as well as exclusive cross-platform PS3-to-PC co-op gameplay and voice chat, Steamworks features and much more. Good stuff!
Not long ago, we asked you to submit your very best PS3 Portal 2 questions. We wanted every nerdy, detail-obsessed question possible and, as we've come to learn, PS3 fans never disappoint.
Last week, we finally cornered Portal 2's Project Lead Joshua Weier and Writer Erik Wolpaw in a bare concrete room under harsh florescent lighting.
We slapped a thick stack of your questions on the table, cracked our knuckles, and extracted the answers via a combination of brow beating, idle threats, and good old-fashioned seduction.
Actually, we just called them on the phone and goofed off for an hour or so. It went something like this:
Jeff Rubenstein, PlayStation.Blog: I'm one of the people who played...
141w ago - Today Myce.com (linked above) interviewed PS3 hacker KaKaRoToKS, who states that a PS3 Firmware 3.60 solution is indeed coming after reports and videos of a 3.60 JailBreak running code circulated last week.
Below is the the KaKaRoToKS interview in full, to quote:
What are your thoughts on the recent PS3 3.60 firmware cracking video that was uploaded and removed over the course of a day last week? Many dubbed it fake and said it was a debug PS3, but when we chatted with the guy who uploaded it he defended it as real and said it was a retail unit.
I’ve seen the videos, and I also talked to the people who did it. Whether it’s fake or not, I cannot tell as I have not been authorized by the authors to divulge what they did. All I can say is that they said they would never release it, so whether it’s fake or not has no importance, since in the end no one will have access to it.
However, as I’ve said to a few people on Twitter, the hack that was used on 3.55 and lower was unique and Sony fixed it. So, that’s...
180w ago - Today Sony's Social Media Manager Jeff Rubenstein has shared an interview with Capcom Producer Mike Schmitt on Dead Rising 2 for PS3 from E3 2010.
To quote: While Sid and I conducted a video interview on Marvel vs Capcom 3 (post coming soon!), SCEE's James Gallagher traveled across the cavernous Capcom booth to the Dead Rising 2 area.
The game has progressed significantly on PS3 since we saw it a couple months back, so he held a chat with Producer Mike Schmitt. And because James is English, he didn't even realize that the man hit over 500 home runs! Facepalm!
Fortunately, the fact that he wasn't starstruck allowed him to focus on the game itself. Have at it, James:
Dead Rising 2 is a zombie game with its tongue hanging out of its cheek. You control Chuck Greene, a motorcross champion trapped in a zombie apocalypse in the fictional Fortune City, which is loosely based on Las Vegas.
After tearing through a few hundred zombies with a pair of chainsaws attached to a canoe paddle, I lurched over to Capcom's Mike Schmitt and asked a few questions.
What kind of story is there in Dead Rising 2?
"Chuck is competing in a gameshow called Terror is Reality...