12w ago - Sony Associate Product Marketing Manager Brian Dunn has made available some God of War Unboxed videos today taking a peek inside the Ascension Collector's Edition.
To quote: Whether you're a long-time God of War fan since the game-changing PlayStation 2 original, or have yet to join the legion of Kratos devotees around the world, the long-awaited God of War: Ascension is going to be an unforgettable experience for loyalists and newcomers alike.
And for the true God of War fan, the God of War: Ascension Collector's Edition is destined to be the crown jewel in your game collection come March 12th.
At only $79.99, the Collector's Edition offers a ton of content at a great price. A beautifully crafted 6" statue of Kratos- a one-of-a-kind collectible that won't be sold anywhere else- accompanies a premium Steelbook case with the iconic God of War Omega design.
Also included is a wealth of digital content: an exclusive PS3 dynamic theme, a PSN Avatar pack, a 48-hour multiplayer mode XP boost, and a Season Pass for all future DLC released for the game. Also included is a voucher to download the official game soundtrack featuring Tyler Bates' thrilling score to the game, recorded with a full orchestra and choir at the famous Abbey Road Studios in London.
15w ago - Sony Producer Kumi Yuasa has shared a video demo which takes fans inside Skywalker Sound: Soul Sacrifice's Battle Theme below.
To quote: Back in December, we released a sneak-peek of the Skywalker Sound soundtrack recording video for Soul Sacrifice. As mentioned, the game's soundtrack is composed by Yasunori Mitsuda and Wataru Hokoyama, two of the most recognized composers in the industry.
Today. I'm excited to share a video introducing one of the scores Mitsuda-san composed:
Mitsuda-san was kind enough to provide us the following accompanying message:
"This was the very first battle music I composed, and I focused on making sure it fit the fighting theme of Soul Sacrifice. The battle style in this game is different from traditional RPGs and action games where the battles are not instantaneous, but rather extensive and you fight for a longer period of time.
Within those battles, you will face all sorts of situations where you can have the upper hand, or be at a disadvantage. So, in order to match these dramatic sequences, I concentrated on adding many different elements to each piece in order to create an exciting musical composition.
31w ago - Sony Network Entertainment VP Eric Lempel has shared a video tour today giving users a chance to take a look inside their new PlayStation Store!
To quote: Last week we gave you a sneak peek of the completely redesigned PlayStation Store for PlayStation 3.
Along with the re-imagined user interface, we added predictive search and improved filtering to make finding content easier and faster. The new store also offers more in-depth information about games, add-ons and apps, as well as movies and TV shows, letting you browse and discover new types of content effortlessly.
The redesigned PlayStation Store launches in the U.S., Canada, Mexico, and Brazil on October 23. In the meantime you can get a taste of what's coming in this walkthrough video:
The new PlayStation Store for PS3 was designed from the ground up to enhance the entire user experience based on the feedback we received from you, our loyal fans.
Watch the video and tell us what you think!
Please note: This video was created using a near-final version of the new PlayStation Store. Some content, categories,...
49w ago - Game Director Keiichiro Toyama has announced alongside a video trailer that Gravity Rush launches today on PS Vita with the inside DLC scoop below!
To quote: To help celebrate today's U.S. launch of Gravity Rush for PlayStation Vita, I'm excited to share this new trailer which will give you a taste of what the game has in store for you.
Gravity Rush was based on the inspiration I received from the artwork I saw in a magazine when I was a teenager. When I joined the industry, I thought that someday I would want to create a game with a world setting as vivid as that piece of art.
It's been awhile since Japanese videogames have carried the clout that they used to in our industry. When I began my career, I was striving to find a way to break through.
I thought about making a game based on the top global marketing strategies, major genres that were popular at that time, and even based on a character that would be widely accepted in the Western market. However, none of those concepts produced the results I desired, which is when I realized I was trying to put the cart in front of the horse.
After that, my ideas began to gain more momentum. The Gravity Rush project started with the simple...