15w ago - Digital Dreams Level Designer Roy van de Mortel shared some concept art and details today on both infographics and input morphing in Metrico on PS Vita below.
To quote: It has been a while since we announced Metrico, so we are very excited to finally be able to share some more insights into the development and current state of Metrico.
We have been working very hard the last couple of months to make sure we now have a playable version, so people can experience what Metrico is about for the first time.
We announced Metrico at GDC San Francisco back in March with an announcement teaser, which was well received. But we knew that the next time we showed something to the press and you guys, we obviously would have to show more than the abstract video, aimed at introducing the game.
Metrico is a mysterious world, so we decided to keep it a bit vague with the teaser. We have a lot more to show since last March, so we'd like to take a moment and explain what type of a game Metrico is.
In Metrico the player needs to traverse the game world, which is built from all sorts of infographics, like bar diagrams, pie charts, line graphs, etc. These infographics constantly change based on your actions,...