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The RPG Influences of The Bureau: XCOM Declassified on PS3

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51w ago - 2K Marin Lead Systems Designer James Clarendon detailed the RPG influences of The Bureau: XCOM Declassified on PS3 to fans today.

To quote: Hi there! This is James Clarendon, Lead Systems Designer on The Bureau: XCOM Declassified. For those of you who want to get a head start on how to build and maintain your roster of agents, I'm here to provide some insight into how these systems work, and how you can maximize your strategies in the field.

As field agent William Carter, you take the role of squad commander, making important choices as to how you and your agents progress in their careers and achieve certain victory. Bringing low-ranking agents into a mission can easily spell disaster, so you've got to take the time to invest in and develop each squad member for the challenges ahead.

First, the basics: you can keep a roster of eight agents, and two of these will join you in the field to form your squad. There are four classes in The Bureau, each with unique capabilities:

• Commando - hits hard and uses direct abilities.
• Engineer - deploys traps; the lynchpin of tactical combat.
• Recon - eagle-eyed marksman best used at long range.
• Support - bolster's the squad's abilities and hampers enemies.

Each of these agents is hand-crafted...
 

Shadows of the Damned PS3 Sound Director on Audio Influences

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162w ago - Today Sound Director and Chief Creative Officer Akira Yamaoka at Grasshopper Manufacture has revealed the audio influences for Shadows of the Damned on PS3.

To quote: Greetings fellow demon hunters! I'm the Sound Director and Chief Creative Officer at Grasshopper Manufacture.

Some people may know me from my work on the Silent Hill series, but today I'm here to talk about our latest game – Shadows of the Damned, out now on the PS3.

Music plays an incredibly important role in setting the atmosphere for games, and it's especially vital in an action-horror game like Shadows of the Damned.

When scoring Damned, I tried to imagine tracks that would bring Hell to life for the player and the lead character Garcia. Designing music isn't always the most transparent task, so in this blog post I want to explain my thoughts behind the creation of a few tracks included in the pre-order bonus soundtrack.

Broken Dreams

You could say I created this track to be the title song for Shadows of the Damned. Originally, I had planned to make it a duet, as sort of a theme for the two lovers: Garcia and Paula. I wanted to match the heavy, aggressive sound to the game world with Paula and Garcia at the center.

I never thought that the game's...
 
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