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Video: Behind the Score: InFamous Second Son on PlayStation 4

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19w ago - Sony WWS Music Director Chuck Doud shared a behind-the-score video today spotlighting InFamous Second Son on PlayStation 4 below.

To quote: Hello PlayStation Fans! My name is Chuck Doud, and I'm the Music Director here at SCEA WWS.

With only two days left until the launch of inFAMOUS Second Son, I'd like to take the time to introduce you all to PlayStation's state-of-the-art music and sound studio and give you a behind-the-scenes look into the production of the soundscape of Second Son.

This video highlights the type of sound and score we produced for inFAMOUS Second Son in close collaboration with Brad Meyer, Audio Director at Sucker Punch Productions.





As you play through the game and experience Delsin's story, the score and sound will guide you through the his explorations and combat encounters. You'll dive into Delsin, discovering his superhuman powers and feeling his exhilaration as he takes on the Department of Unified Protection.

It's been nearly a year since the entire PlayStation team transitioned into their current San Mateo headquarters, and we're excited to share our new audio facility, which is specifically built as a centralized music and sound studio to accommodate close...
 

Video: The Superhuman Sound of InFamous Second Son on PS4

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19w ago - Sucker Punch Productions Audio Director Brad Meyer shared a video today showcasing the superhuman sound of InFamous Second Son on PS4 below.

To quote: Hey everyone! I'm the audio director at Sucker Punch, and I'm excited to show off some of the fun and painstaking attention to detail we took with the sound design of inFAMOUS Second Son.

We knew we had to up our game on all sonic fronts because we were launching on PS4, so we started early by identifying the key areas we wanted to focus on.

Obviously the powers were going to be the most important aspect, so we began conceiving ideas before there was even visual concept art. We created a language for each power set which we used as a palette to craft the design of each set. With smoke, it was charcoal, air, and extinguishing flames. For neon we strapped a contact mic on our Sly Cooper neon sign and also recorded fluorescent tubes, electromagnetic interference, and a very long induction coil.





Another area we knew needed to come alive was the ambience. Since our game takes place in Seattle, what better way to capture the bustling city than running around with microphones, capturing the subtle nuances from birds, sirens, and car alarms, to rain and traffic?...
 

InFamous Second Son: See the Live Action PlayStation 4 TV Spot

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21w ago - Sony Associate Product Marketing Manager Cristian Cardona of Software Marketing invites PS4 fans to watch the InFamous Second Son live action PlayStation 4 TV spot below today!

To quote: As you may have seen just a few weeks ago, SCEA's SVP of Marketing, Guy Longworth, revealed the first campaign spot for the upcoming PS4 exclusive, [Register or Login to view links].

Featuring the tunes of Seattle-based, Mudhoney's "Touch Me I'm Sick," that gameplay spot is an awesome example of the sorts of experiences you'll be having later this month when the game launches.

We think the spot was a great kickoff to our Enjoy Your Power campaign, and as we were working on ideas on how to communicate the absolute joy that comes from having extraordinary powers, we started to wonder, "What would it be like if it happened in real life?"

From there, the seeds to this new spot were sown. After a few months of hard work, we're all happy to show you what we think that might be like... and how much fun we think it would be to mess with (Or shake up?) the D.U.P.








We can't wait until...
 

Video: InFamous Second Son on PlayStation 4: Enjoy Your Power

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22w ago - Sony Senior Vice President Guy Longworth of PlayStation Brand Marketing shared a video today spotlighting InFamous Second Son on PlayStation 4 dubbed Enjoy Your Power below.

To quote: In just under a month from now we'll launch one of the most anticipated games of the year - inFAMOUS Second Son on PS4.

To fuel the growing excitement for the March 21st launch date, we worked closely with Sucker Punch Productions to create an adrenaline-fueled gameplay spot that dives into the defiant attitude of the game, combining both music and industrial superpowers.

In Second Son you'll play as Delsin Rowe, a superhuman being who decides that possessing spectacular powers is extraordinarily thrilling. He quickly learns the freedom that comes with mastering his abilities and we can't wait for you to experience that exhilaration for yourself.

Featuring new in-game footage and a track from Seattle grunge band Mudhoney, this spot highlights the game's jaw-dropping visuals. It also gives you the opportunity to revel in mastering Delsin's power as you stand up to the oppressive Department of Unified Protection.








The wait is almost over....
 

Second Son's Seattle: Bringing the Infamous City to Life on PS4

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26w ago - Sucker Punch Productions Art Director Horia Dociu is here with a video which brings the the infamous city Seattle to life in Second Son on PS4.

To quote: From the start, Seattle felt like the perfect locale for Second Son. Sucker Punch Productions is located just outside of Seattle, and we saw this as an opportunity to recreate the feeling of our home town.

We wanted to capture a level of detail we had never attempted before using the amazing speed, graphics processing power, and high resolution output of PS4. Not to mention, being from here, we just couldn't build a fake city with a fake Space Needle... I mean "Galactic Tower" just doesn't sound right to us.

Our goal was to create an urban playground for the player as they experience Delsin's amazing superhuman powers, so it was paramount that we capture the essence of the city. We wanted to give the player the feeling of walking down an alleyway and seeing the rain accumulate between the cobblestones, and the reflections of the rain-streaked, brick buildings and neon market signs.





Or the feeling of looking up at the sun as it breaks through the clouds, sending rays of light through enormous pine trees. We challenged our team to create all the painstaking...
 
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