260w ago - Metal Gear Solid Touch has likely caused a lot of heads to be scratched across the game industry today - a full on MGS game on a fledgling platform that features a couple decent titles and approximately eight squillion one-shot gimmicks?
Don't tell that to MGS director Hideo Kojima. Along with MGS Touch creative producer Yasuyo Watanabe, the man sees great opportunity in the tiny device - in fact, when the game is released next spring, he hopes it opens up an entirely new userbase for his games.
Here are a few choice excerpts from the interview with Kojima and Watanabe published in Famitsu magazine this week:
This is Watanabe's first "real" game. Up to now, she was Kojima Productions' chief Web designer, working on a variety of Flash stuff for the site.
Kojima: She almost never give me any lame ideas during presentations; she has a good sense for that sort of thing. Around the time I noticed that, the iPhone was released and started to become a major movement. I'm a huge fan of the iPod and Apple products in general, so if they're putting out a game platform, then naturally I want to compete on it - and I thought that her design sense would work perfectly on the iPhone.
The game, a shooter set in the world of Metal Gear Solid 4, is controlled entirely...