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Kojima Goes In-Depth on Metal Gear Solid Touch for iPhone

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313w ago - Metal Gear Solid Touch has likely caused a lot of heads to be scratched across the game industry today - a full on MGS game on a fledgling platform that features a couple decent titles and approximately eight squillion one-shot gimmicks?

Don't tell that to MGS director Hideo Kojima. Along with MGS Touch creative producer Yasuyo Watanabe, the man sees great opportunity in the tiny device - in fact, when the game is released next spring, he hopes it opens up an entirely new userbase for his games.

Here are a few choice excerpts from the interview with Kojima and Watanabe published in Famitsu magazine this week:

This is Watanabe's first "real" game. Up to now, she was Kojima Productions' chief Web designer, working on a variety of Flash stuff for the site.

Kojima: She almost never give me any lame ideas during presentations; she has a good sense for that sort of thing. Around the time I noticed that, the iPhone was released and started to become a major movement. I'm a huge fan of the iPod and Apple products in general, so if they're putting out a game platform, then naturally I want to compete on it - and I thought that her design sense would work perfectly on the iPhone.

The game, a shooter set in the world of Metal Gear Solid 4, is controlled entirely...
 

Video: Heavy Rain In-Depth PlayStation 3 Developer Interview

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314w ago - GameTrailers have made available an in-depth interview with PlayStation 3 title Heavy Rain's writer and director David Cage today.

The video's caption reads:

"This adult-oriented game is all about a story you can't get out of your head."

The video is available below...

Enjoy!




 
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