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Sony Invites Fans to Enter the Impossible World of Relativity on PS4

250°
2w ago - Developer and Designer Willy Chyr invites fans to enter the impossible world of Relativity on PS4 today with details below.

To quote: Hello! My name is Willy Chyr - I'm an artist and indie game developer based in Chicago. I'm happy to announce that my game Relativity will be coming to PS4 in 2015, and you will get to try it at PlayStation Experience next month in Las Vegas!

Relativity is a game that re-imagines the laws of the universe. What if the normal rules of gravity no longer applied? The basic mechanic of the game is the ability to change gravity, allowing you to re-orient yourself to walk on walls and ceilings. In this world, up is down and down is up. It's all relative.

Let's take a look at what an early puzzle in the game is like. In the gif below, we need to get the purple block to stay on the purple square in order to unlock a door, but the block keeps sliding down. The solution: we lock the blue block in place while in the blue gravity, and then use it as a shelf to hold up the purple block.

What you just saw is the basic gameplay mechanic. But Relativity is more than just about stacking cubes - there is an entire world full of wonder and impossible...
 

Developer: PS3 Flower's Grass Impossible on Other Systems

100°
297w ago - ThatGameCompany describes their dependence on the PlayStation 3's SPU processors in rendering Flower's multitude of grass blades.

To quote: I was incredibly impressed by the graphics of ThatGameCompany's Flower when I reviewed the game in February. There are thousands of grass blades that all interact with you (the wind) during gameplay.

In an interview with Kellee Santiago, co-founder and president of ThatGameCompany, we spoke on the technology and techniques used in rendering the PlayStation Network game. After complementing the game's graphics, I asked how the developer used the PlayStation 3 in ways they couldn't with their first game flOw:

"We learned so much on flOw, especially about SPUs! The grass system really leverages the PS3 to render 200,000 blades of grass simultaneously, and gives the player this sense of blowing wind through them," said Kellee.

When asking for more detail on intensively using the Cell's SPUs, she responded:

"An artist friend of ours came to us, really hoping that we could tell him some clever trick that we used to make it look like we had so many blades of grass. He was reluctant to believe that really John Edwards just made it happen on the SPUs.

"It really would be impossible to make it look the same on any...
 
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