8h ago - Following up on his previous update, today PlayStation 3 developer Haider.Kiara has made available a demo installation video of what he calls Haider ENG2AR v1.02 PS3 CFW for 4.41 which adds Arabic language support to the PS3 system.
2d ago - Roll7 Creative Director John Ribbins shared a video today from E3 2013 debuting new footage of sidescrolling skate 'em up title OlliOlli for PS Vita below.
To quote: Hello! I'm John, the game designer at Roll7. You may have seen a few snippets about OlliOlli already but as we approach E3 we wanted to go into a bit more depth about the game and let you know where the idea came from.
So, I've had a skateboard since I was about five. In my teens I actually got quite good and was sponsored for a while by Route One. Even now I still like to do the odd kickflip or whatnot (although breaking an arm is much more of a worry than when I was a kid).
I've played and loved all the skateboarding games from 720 and California Games to the more recent Tony Hawk and Skate games, but for me there was always something missing in the newer titles that meant it wasn't quite the same as real skateboarding.... Skateboarding is hard.
While Hawk and Skate are awesome games, the thing that bothered me was that if you did a kickflip, you would always land it except for if you hit the floor while your trick animation was playing.
6d ago - Ubisoft Community Developer Nik Schmidt posted up a fresh Watch_Dogs PlayStation 4 walkthrough demo video from E3 2013 today for PS4 fans below!
To quote: In this most recent Watch_Dogs gameplay demo, we witnessed the wide variety of tools that Aiden has in his arsenal, all expressed through gameplay.
Whether it be by driving in a stealthily way to try and evade assailants, by assisting a friend in escaping a sticky situation, or by blacking out parts of the city to give him tactical advantage, we were able to see all the agency we'll have while exploring the great city of Chicago.
Now, we've seen how Aiden lends a helping hand to a friend, but who's helping him? Who's helping you, the player, when the odds seemed to have been tipped against you? That's where it becomes interesting.
There's yet another layer of connectivity that will be available to you in Watch_Dogs: Co-op on mobile devices. When you're calling for help, you are sending a request to friends who are connected to the Watch_Dogs universe through their mobile devices.
When that request is accepted, a co-op experience starts and the goal for the two players is to survive from the police by escaping their pursuit. This is just another way Watch_Dogs brings you the full, hyper-connected experience.
1w ago - Zen Studios Creative Director Neil Sorens shared a video today of KickBeat on PlayStation Vita strutting its stuff at E3 2013.
To quote: Hey there, Playstation fans. Lots of excitement in the air these days as this year's E3 is shaping up to be one of the most exciting yet.
Not only did we get our first real look at the PlayStation 4 - I'm pre-ordering it already, myself - but Vita got its share of E3 love, too. KickBeat, for one, is playable in the Sony booth!
If this is your first time hearing about KickBeat, introductions are in order. KickBeat is a rhythm action where you fight baddies in time with the music. It's different from other rhythm games in that you play the action itself instead of playing an interface (bars, arrows, button icons, etc.) that's slapped on top of the action.
Enemies come at you from all directions, and you fight them off by pressing the buttons representing those directions at the right time. So let's say an enemy is attacking you from the left.
Hit the Square or left button (or tap the left side of the screen) when he gets close enough, which will match up with a beat from the song, and you'll serve him some kung fu smackdown. Simple enough, right? There are some more advanced controls later on, but you...
1w ago - Gaijin Games Associate Producer Dant Rambo posted up a video today announcing Runner2 for the PlayStation Vita handheld console.
To quote: Adapting a console game for a mobile platform is no walk in the Welcome Park. The reasons for this are numerous, but it ultimately boils down to an issue of faithfulness.
We can't speak for other developers - though we imagine they would agree - but we wanted our game, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, to feel the same on the Vita as it does on the rest of its platforms.
Furthermore, we wanted to provide players everywhere with the chance to carry Unkle Dill around wherever they go. Though we've not yet finished our development of the Vita version, we're confident we've succeeded on both fronts.
For those unaware, Runner2 is a 2D platformer featuring vibrant worlds, unique characters, challenging (and rewarding!) gameplay, and the vocal stylings of Charles Martinet.
From the early planning stages to the finished product, our goal was to create a game that made people happy. If it just so happens that you're someone who likes to be happy, chances are good you'll enjoy it immensely.