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Glitchy Pixel Introduces Poltergeist: A Pixelated Horror on PS Vita

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5w ago - Glitchy Pixel's Italo Capasso officially introduced Poltergeist: a pixelated horror on PS Vita today with details below.

To quote: Hello to everyone who plays games! We must first introduce ourselves. We are Glitchy Pixel, a small development group from Colombia, South America.

We really love to make games! Glitchy Pixel is composed of 50% Diana Pacheco (artist, designer) and 50% Italo Capasso (programmer).

We are writing to to tell you about our game Poltergeist: A Pixelated Horror, and also to write about the challenge of developing games in Latin America.

Poltergeist is a puzzle game. Your objective is to scare the tenants that live in a haunted manor with the help of certain powers at your disposal. That's right! You can now call it payback time for all those other games where you were the scared one!

But be careful, it will not be easy. In each level, you'll have a limited amount of powers and objects to use to scare the tenants. Possessions, spectres, and portals are just a sample of the powers you can use. You must be clever and not waste away your powers, or you will lose.

Poltergeist is more of a calm puzzle game, than an endless, action type of game. But we hope you can feel like geniuses each time you manage to solve a level. In Poltergeist,...
 

Sony Announces Indie Horror Game Home Coming to PS4, PS Vita

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31w ago - Benjamin Rivers Inc Director Benjamin Rivers announced via Sony's Blog today that Indie horror game Home is coming to PS4 and PS Vita.

Below are the details, to quote: Home was a welcome surprise to horror game lovers when it launched on PC in 2012, and it delighted a whole new audience on mobile in 2013.

Its simple controls and heavy reliance on rich sound and atmosphere, though, make it a great choice for a console system - so I'm happy to announce that Home is making the jump to PS4 and PS Vita this year!

Part of Home's charm is that it's entirely dependent on the player; it isn't a march toward Ending A or Ending B - it's the journey itself that is affected, as all your little choices subtly change how your character perceives the world around him. It's a game that people love playing and then discussing afterward to compare notes and theories.

More importantly, it's a game that's meant to be played alone, in the darkest room (or alley, or barn, or deep, dank forest) you can find. On PS4, this means you can turn off the lights, crank that sound system and let the dread wash over you.

If you're extra brave, you can play the game on your Vita - somewhere scary, where no one will find you, and with a fat pair of headphones, of course.

Home received...
 

SOMA Update, New Trailer: Crafting Survival Horror on PS4

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33w ago - Frictional Games Creative Director Thomas Grip is here with a SOMA update including a new trailer spotlighting the crafting of survival horror on PS4 below.

To quote: Time for a little update on how SOMA is doing. (A brief summary for those who don't already know: SOMA is a sci-fi horror game from the creators of [Register or Login to view links] that will tackle unsettling questions about consciousness. It will be released on PS4 in 2015.)

Before I get started, I should say a few words about the new teaser trailer, "Theta". This video showcases a few in-game scenes along with fresh voice work. Our hope is to give you a taste of the feel and atmosphere that SOMA will have. It also contains a few clues on what the game's story will be about.

SOMA's current status

We are currently about a week away from the alpha of the game. This is a build in which a bit more than half of the full game is playable. It's currently clocking in at around 5 hours, meaning the final game will end up at 8 hours or so.





A game like SOMA is a bit different to have in alpha than most other games. Normally, a game relies on a core mechanic that creates the basic engagement....
 

Sony Goes Hands-on with Daylight on PS4: Broadcasting Your Horror

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35w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Daylight on PS4 which details broadcasting your horror on the PlayStation 4 video gaming console.

To quote: The meek shine of a cell phone light provides precious little comfort in the dark halls of an abandoned hospital. Its glow throws menacing shadows across every wall and beneath long-abandoned wheelchairs.

Creaking steps and whispers flutter down the passage, and the promise of a scare is never far off. But Daylight, which launches on PS4 this April, offers a different take on the classic genre. And with the developers at Zombie Studios taking a keen interest in streaming tech, the horror of playing alone could actually be a shared experience.

Crafted by a small team at Zombie, Daylight follows the frightened footsteps of Sarah Gwynn as she works her way through a series of haunting environs. While many horror games rely on finely tuned scares specific to the moment, Daylight uses procedurally generated play to keep every moment fresh.

Levels and scares change for each player, meaning that no two sessions will be identical. And no player will know exactly when that foreboding whisper will turn into a howling spectre hungry for Sarah's life.

In Daylight, players have no weapons - only flares...
 

Red Barrels Announces Outlast is Out Today: Survival Horror on PS4

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37w ago - Red Barrels Co-Founder Philippe Morin announced that Outlast PS4 is officially out today bringing survival horror to PlayStation 4.

To quote: Hello gamers! I'm Philippe Morin, one of the co-founders of [Register or Login to view links].

Our first game, Outlast, is coming to PS4 today, and I'm excited to share that those of you who are PlayStation Plus subscribers will be able to download it completely for free.

Outlast itself is a survival-horror game created by a team of 11 people with one common goal: to scare the *bleep* out of you.

Here's the story so far... In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, the facility was recently re-opened by the "research and charity" branch of the transnational Murkoff Corporation.

Taking advantage of the Asylum's history and remote location, they've been operating in strict secrecy. That is, they were until the reporter arrived.

Acting on a tip from an anonymous source, independent journalist Miles Upshur has broken into the facility, and what he is about to discover inside will walk a terrifying line between science and religion, nature and something entirely other. Trapped with nightmares old and new, his only...
 
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