Video: Hohokum: New Trailer, Q&A with Tycho and Ben Benjamin

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6w ago - Honeyslug Designer and Co-Founder Ricky Haggett shared a new video trailer today showcasing Hohokum, including a Q&A with Tycho and Ben Benjamin below.

To quote: Hey folks! We're back this week to unveil a new trailer for Fun Fair and chat with two of the musicians from Ghostly International who we're collaborating with on the Hohokum soundtrack - super exciting stuff!

In our last post, Dick talked about some of the history behind Fun Fair, dating back to 2011 when we showed Hohokum for the first time. Now we have a new trailer for Fun Fair, accompanied by a track from Ben Benjamin Behold the mischief of the Balloon Seller!

Next up, we have Scott Hansen (Tycho) and Ben Benjamin here to talk about their work on the game. Both have composed original music for Hohokum and it's AMAZING. Tycho's track 'L' - from his new album 'Awake' - is the backdrop for Fun Fair in the game and was featured in our announcement trailer, which you can see here. 'Awake' is out on March 18th and you can pre-order it here - its soooooo good!

A collaboration between a record label like Ghostly and a game like Hohokum is quite unusual - how did it come about? What made you want to be involved?

Scott Hansen: I met with you, Ricky, and you showed me some early test versions of the...
 

Sony Announces Hohokum: Enter the Fun Fair Coming to PlayStation

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8w ago - Sony Co-creator Richard Hogg announced today that Hohokum: Enter the Fun Fair is coming to PlayStation platforms with details below.

To quote: At last, we can reveal the Fun Fair to the world! It's the level we've worked on the longest, and its roots can be traced all the way back to the first prototype of the game we showed back in 2011.

Back then, it was a no-fun fair. It was a place of danger, a beautiful and colorful city, but one that was under attack from a mysterious enemy. Bombs rained down on the town and its peaceful citizens. Your job was to collect these hapless denizens and ferry them to an awaiting boat.

Three years have passed and the city is no longer under threat; it has been rebuilt and expanded. The original citizens are back and enjoying more peaceful times... but not quite, as the Fun Fair has come to town!

This is one of the most frantic and hectic places that you will visit. You will be FLUNG at high velocity into dizzying, concentric trajectories by the SPIROGRABBERS!

You will be SCARED BEYOND WITLESS by the terrifying and not at all cute GHOSTLY TRAIN! You will be THOROUGHLY FERRISED by the magnificent FERRIS WHEEL.

...and if you like sushi, prize vegetables, juvenile birds, mythical reptiles, headless horses, and multi-limbed...
 

Hohokum on PS4: New PlayStation 4 Trailer of the Guano Factory

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30w ago - Honeyslug Designer & Co-Founder Ricky Haggett introduced Hohokum on PS4 today, complete with a new PlayStation 4 trailer of the Guano Factory below.

To quote: We're really excited to unveil a new place in Hohokum today - the Guano Factory - with a new teaser trailer made by Scott Benson, and backed by one of our favorite Matthew Dear songs: Temptation.

Matthew Dear is a founding artist of Ghostly International, and is also a DJ, dance-music producer, and an experimental pop artist. The Temptation track is off his latest album, Beams - a suite of weird, wild, and optimistic rhythm-driven pop. The perfect type of music for Hohokum.

In our first trailer, we glimpsed lots of places in Hohokum, and showed some gameplay, but this time around we wanted to try something different: focusing right down on a single part of the game - and the characters and action that happens there - and making something that feels more like a music video than a gameplay trailer.





Not every place in Hohokum is a peaceful place. For example, this factory is a noisy, dirty place, full of pipes and strange machines and bad smells. What are they doing here? What is that gloopy yellow stuff? What are they making with it? We'll...
 

Video: Hohokum Unveils E3 2013 Trailer for PS4, PS3 and PS Vita

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44w ago - Co-creator Richard Hogg made available a video from E3 2013 today unveiling Hohokum for PS4, PS3 and PS Vita platforms below.

To quote: Hello there! It has been about a month since we announced that Hohokum will be available on the PlayStation 4, PlayStation 3 and PlayStation Vita next year.

At the time I mentioned that we would have some gameplay footage coming soon... and here it is! It features lots of new gameplay footage as well as a close look at some of the characters from the game.

These bits were fun to make as they bring together lots of characters who never actually meet in the game. They seem to be getting on ok though, particularly Brollygirl and the oil-can guy. Gonna have to watch those two.

If you missed our previous announcement, Hohokum is a colorful, charming and whimsical game made by myself, Richard Hogg (I am an artist and illustrator) and Honeyslug, a London based game studio. It was an IGF and IndieCade finalist in 2011.





Hohokum will be playable at E3 in a few different locations including the PlayStation booth and the marvelous IndieCade booth. Look forward to seeing a bit more about Hohokum coming...
 

Hohokum is Coming to PlayStation 4 (PS4), PS3, PS Vita in 2014

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49w ago - Co-creator Richard Hogg announced today that Hohokum is coming to PlayStation 4 (PS4), PS3 and PS Vita in 2014 with details below.

To quote: It is with great pleasure that we are able to announce Hohokum as a Sony Santa Monica project, coming to PS4, PS3 and PS Vita in 2014!

Hohokum is a collaboration between artist Richard Hogg and Honeyslug, a London-based game studio. It is a whimsical colorful game with an emphasis on playful exploration and creativity. You take on the role of a curious flying snake-like character.

A technicolor, calligraphic, worm-like, kite-like being! The way you move around the world is very expressive and kinetic and kind of mesmerizing to play.

One of the main aims for Hohokum is to create something where the usual pressures of videogames - constantly being told to do things, fearing failure and being challenged to earn progress - were all absent.

This is quite a challenge, but we're really excited about how it's coming together. There are goals and secrets to discover. There are even Trophies. But at its heart Hohokum is a playground, a place to wander about, perhaps even lose yourself in.

It is kind of awesome to be able to finally say that. We have been working away on the game for the last year, maintaining...
 







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