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243w ago - In a recent interview, video gaming's living legend
Hideo Kojima speaks out on what went wrong with the development of Metal Gear Solid 4: Guns of the Patriots.
Now, this is a pretty long interview, and despite picking out only select lines, it's still pretty long, so prepare for some quote spammage. This is quite a read, but it's Hideo Kojima, people. Hideo. Kojima. Read on.
You remember how Guns of the Patriots was delayed? Kojima explains that this was due to unfamiliarity with the hardware of the PlayStation 3. The transition from MGS2 and MGS3 was pretty easy because they were working on the same platform, but MGS4 was a different story:
MGS3 this wasn't so difficult -- we were working on the same platform as before, and I could pretty much just let the staff continue doing what they learned working on MGS2.
With MGS4, however, we were once again dealing with new hardware, and it really pushed us. [...] I let the staff work like it had on MGS3, and we came to a point where we had problems, which I should have recognized earlier.
Because of this, it was the first time we delayed a major game. This hadn't happened before with an MGS game, and it was all due to those problems.
And, if you got the game's limited edition and watched the behind-the-scenes...