3w ago - Sony Social Media Manager Sid Shuman made available a video today while talking to Hideo Kojima about Metal Gear Solid 5: Ground Zeroes on PS4.
To quote: Set after the events of Metal Gear Solid: Peace Walker but before those of the upcoming MGS5: The Phantom Pain, MGS5: Ground Zeroes gives the player total control over how, where, and when to execute espionage-focused operations.
Playing as Snake, aka Big Boss, players will sneak into enemy encampments, stalk targets, interrogate enemy agents, and recover secret intel while piecing together the game's story mission by mission. The result is an open, fluid adventure that will play out a little differently each time.
On PS4, Kojima's proprietary FOX Engine coats the game in a convincing layer of next-gen grit. Eerily lifelike character animations bring new punch to the game's CQC, while a new global lighting system means that day and night pass realistically, complete with changes to guard behavior and visibility.
Engine brings a host of other benefits, including an upgraded weapon physics system that accounts for bullet drop. This will be a profound change for fans of the tranquilizer gun and other low-powered projectile weapons, which now require far more finesse to use at extreme distances.
125w ago - Today PlayStation Blog Manager Lorenzo Grajales shared an interview with Hideo Kojima, who discusses the upcoming Metal Gear Solid HD Collection for PS3, Peace Walker HD, and PS Vita.
To quote: The Metal Gear mastermind recently revealed that the Metal Gear Solid HD Collection is heading to the PS3 this November.
The HD Collection includes revamped versions of Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Peace Walker, complete with dual-analog-stick controls, 1080p graphics, smoother frame rates, a redesigned user interface, rumble support and much more.
We caught up with Kojima last week at an appearance in Mexico City and he was eager to speak with readers.
PlayStation.Blog: Metal Gear Solid: Peace Walker was designed for PSP – a portable device. What changes did Kojima Productions make to the upcoming PS3 version so it could be enjoyed on a high-definition home console?
Hideo Kojima, Director, Kojima Productions: The PSP obviously has fewer buttons than the PS3 controller, and it had some limitations when it comes to control. Using the DualShock 3, movement of many things improved... as did, of course, (the addition of) rumble support.
181w ago - Richie Churchill of Konami UK revealed today that the creator of Metal Gear Solid Hideo Kojima and lead artist Yoji Shinkawa will be in London for two exclusive signing sessions.
To quote: As part of the Metal Gear Solid: Peace Walker World Tour, Hideo Kojima and Yoji Shinkawa are coming to London for two exclusive signing sessions.
The first is on Friday June 18th at HMV's Oxford Street store (150 Oxford Street, W1) between 16:00 and 18:00; they'll be there to meet the fans and sign copies of the new METAL GEAR SOLD: PEACE WALKER on launch day. HMV is also the only place you'll be able to get your hands on the Exclusive Packaging with the Japanese cover art
The second event is taking place on Saturday June 19th at UNIQLO's flagship store (311 Oxford Street) between 11:00 - 13:00, Mr Kojima and Mr Shinkawa will be there to meet the fans and sign copies of METAL GEAR SOLID: PEACE WALKER or if you got that signed the day before, how about an exclusive postcard made especially for the event. There may even be some giveaways for the first people in line at the UNIQLO signing.
But wait, there's more. You can also get your hands on one of the limited edition...
245w ago - So we all know that Hideo Kojima will reveal his new project at E3 in June, and we're anxiously anticipating the unveiling.
However, it seems to be a commonly accepted theory that this new title will be made for both the PlayStation 3 and Xbox 360.
Historically, Kojima has always sided with Sony's brand but he has admitted that he'd like to see his studio appeal more to the Western masses, and considering that, it would make sense to include the 360 in their future plans.
But as we've said before that if a developer wishes to focus entirely on the PS3, they can make better strides (just look at the current and future PS3 exclusives), we have a question: if Kojima does a multiplatform game, will it fall short of the quality we saw in MGS4? Would he even allow that to happen?
We're banking on the fact that Kojima is both a master and a perfectionist, so we seriously doubt that he'd give us a lackluster production simply for the sake of appealing to more gamers on the 360. But at the same time, he has also said he never wanted to put any MGS installment on a Microsoft console, and some sources have claimed that MGS4 wouldn't even be possible on the 360 (perhaps due to the difficult Blu-Ray to DVD conversion).
Now, we're not concluding anything one way or the...
252w ago - Alongside Nintendo president Satoru Iwata, cool glasses-wearing Metal Gear daddy Hideo Kojima will attend to deliver a keynote speech next month at the event.
To quote: Called "Solid Game Design: Making the 'Impossible' Possible," this will be Kojima's first appearance at GDC. He must have heard that all the cool kids were doing it. Last year's GDC was also populated by many big-time Japanese guests.
"The Game Developers Conference has invited Hideo Kojima to keynote every year for as long as I can remember, so we couldn't be more excited that, at long last, he feels that it is time for him to address the game development community," said Meggan Scavio, event director of the GDC.
"The anticipation is already huge to see how one of the community's most revered and elusive creators will inspire attendees to further push the limits of game development."