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Disney Infinity: Marvel Super Heroes Collector's Edition Revealed

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3d ago - Disney Infinity Executive Producer John Vignocchi revealed Marvel Super Heroes Collector's Edition today with details below.

To quote: Hey everyone, John Vignocchi here, executive producer on Disney Infinity with the official announcement on the Collector's Edition and PlayStation 3 Hardware Bundle for Disney Infinity: Marvel Super Heroes!

Earlier this year, our team started brainstorming about something special that we could do for PlayStation owners. After consulting with the Sony team on several ideas, Adam Boyes had noticed that our plan was to not release Hulk until post-launch.

"Is there anyway we can pull that up for PlayStation fans?" he asked. It was at this moment that Gio Corsi (another member of Adam's team and a huge Marvel fan) stood up and shouted "HULK SMASH RELEASE DATES!" in approval of the suggestion.

After some laughter and back-and-forth, we had come to a consensus on our execution: We would create some sort of cool carrying case that would include all components of our Starter Pack (which focuses on the Avengers), all of the additional Avengers characters that would be available at launch (including Captain America and Hawkeye), and we would allow Hulk to be sold early inside this PlayStation Collector's Edition.

Adam and his team also...
 

Video: The Unlikely Hero of Styx: Master of Shadows on PS4

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1w ago - Game Director Julien Desourteaux posted up a video today spotlighting the unlikely hero of Styx: Master of Shadows on PS4 below.

To quote: Styx: Master of Shadows is a stealth game set in a dark, mature, fantasy universe. Our goal was to return to the roots of the genre and revisit it through a unique character: Styx - a nimble, sneaky, sarcastic goblin.

We want to offer a real challenge to the player, with a game requiring strategy and reflection. Players really have to take care of many details to progress in a level. But to make things fair, players have powerful tools at their disposal that they'll have to use wisely.





Who is Styx?

Fragile and far removed from the brute hero that kicks butt, our goblin is a skillful assassin that excels at hiding.

Obsessed with the Amber, Styx would do absolutely anything to reach the source of this substance - the Heart of the Tree. Extremely cunning, he'll always find a solution to achieve this objective, by whatever means necessary.

What is Amber?

The Amber - a powerful and rare substance - gives Styx a wide array of magical powers, such as invisibility, enhanced senses, or even the ability to summon and control...
 

Bringing Killzone Shadow Fall Heroine Echo to Life - PS4 Interview

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4w ago - Sony Blog Manager Fred Dutton shared a PS4 interview today on bringing the Killzone Shadow Fall Heroine Echo to life below.

To quote: One of the most pleasant surprises of E3 week earlier this month was bumping into Jamie Gray Hyder in the halls. Killzone fans should find that name familiar - she played one of Shadow Fall's stand-out characters: half-Vektan/half-Helghast intelligence operative Echo.

With co-op expansion Intercept out this week on PS4, we took the opportunity to sit down for a quick chat with the actress (who you might also recognize from her time on True Blood, as werewolf Danielle) and Game Director Steven ter Heide.

How did you first get involved with Killzone Shadow Fall?

Jamie Gray Hyder: I auditioned like I would for film or TV. I did my scene knowing I needed to focus on physicality - they called me back and it turned out we were on the same page about what Echo was going to be, so we got to work.

Steven ter Heide: The filming was out in LA and the director we hooked up with said, "We've had this amazing performance. Unfortunately she's under the weather but she really wants the part and we think she's perfect."

The character is strong - she has to stand up to the protagonist, but at the same time needs...
 

Resogun Heroes Out Today: New World, New Modes, New Trophies

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4w ago - XDEV Producer Ian Pickles announced that Resogun Heroes is out today featuring a new world, new modes and new PS4 trophies below.

To quote: Hey there PlayStation Nation! Ian Pickles here, Producer at XDEV Studio Europe Back again as promised to give you some information about our new expansion: Resogun Heroes.

For those who missed our recent blog post regarding the free game update, feel free to go catch yourself up and come right back... we'll wait.

So let's get right to it - this is our first major expansion for Resogun, and we've spent a lot of time making sure in terms of playability and enjoyment it's right up there with the main game. We've got a couple of new modes, and it all centers around our new world: Avernus.





Welcome to Avernus

In Greek mythology, Avernus was the gate to The Underworld - not a very nice place. Our own futuristic homage to this mythical gateway is a dark, foreboding planet where the Sentients retreated to after you kicked their asses and saved the last humans.

Avernus is a dark place full of new enemies and the mysterious...
 

Roll7: Not a Hero is Coming to PS4 and PlayStation Vita, Details

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7w ago - Roll7's Jamie is here from E3 2014 with details on Not a Hero, which is coming to PS4 and PlayStation Vita platforms.

To quote: Hey, Jamie from Roll7 here! Did you see us? We were shown at the E3 Sony Press Conference! How cool is that?!

We're incredibly excited about bringing our next game to the fantastic PlayStation Nation. Not A Hero is looking better and better every day, and it wouldn't be possible without John Ribbins, Not A Hero's creator and lead developer.

Now, tracking down John can be hard sometimes - especially in the midst of pre-E3 craziness - but we really wanted to reveal some exclusive Not A Hero news for you guys, so we sat him down for a few minutes and grabbed what we could before he flew out with a skateboard under his arm to hook up with Devolver and their carnival of E3 delights.

ON NOT A HERO'S CHARACTERS...

Not A Hero, in a way, is a very character-driven game because all of our playable characters come from different backgrounds, feel distinct and play very differently. In some cases, it's brought on by special abilities; slow reloading, different guns, speed etc. We want to make it so every character brings something different to the table.

The first playable character you meet is Steve, and he's a standard issue,...
 
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