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Video: Gunsport PS4 Trailer: A World Renewed on PlayStation 4

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6d ago - Necrosoft Games Director Brandon Sheffield posted up a PS4 trailer video today of Gunsport: A World Renewed on PlayStation 4 with details below.

To quote: We previously introduced Necrosoft Games' Gunsport to you back in April - it's a cyberpunk volleyball with guns-style eSport for the PS4, coming in late 2015.

After a successful showing at the PlayStation Experience, we'd like to finally reveal to you our first teaser trailer. In it, you'll get a glimpse into the world of Gunsport - a world without war.

In the alternate future of Gunsport, humanity has lost its taste for war, and regional pride now takes the form of sport and performance, much like football or soccer does in America and Europe. But each region, many of which were newly formed after the fall of war, has achieved its new found peace in a unique way.

Today we will tell you about one of those: Neo Tokyo. Neo Tokyo reflects a Japan that is consumed by technology, much like you see in the real Tokyo of today. But Neo Tokyo also marries this with another real Tokyo trend - the desire by some to return to a time of master craftsmanship, strong national identity, and creation.

This is why the Neo Tokyo you'll see in Gunsport appears to be so analog focused - with neon signs, personally crafted...
 

Silence: The Whispered World 2 PS4 Coming Soon to PlayStation 4

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1w ago - Daedalic Entertainment Game Director Uli Wanitschke announced today that Silence: The Whispered World 2 PS4 is coming soon to PlayStation 4 with details below.

To quote: Hi! Our names are Uli Wanitschke, Game Director for Silence, and Marco Hullen, Lead Designer of the game. Together with a team of approximately 20 highly talented developers, we're making Marco's concept for Silence: The Whispered World 2 become a reality.

We're all huge adventure game fans here at Daedalic Entertainment. We grew up with the likes of Monkey Island, and we all feel that the genre is alive and well. However, we also believe there's a lot of room for modernization within the genre, while at the same time not abandoning its roots.

What springs to mind first is Silence's visual style. At Daedalic, we have an incredible art department, drawing beautiful backgrounds, locations etc. We used to show these in 2D games. For Silence, however, we now use 3D technology, by following a method we call "camera projection."

We place 3D objects and 3D characters in 3D environments, but then project 2D art on everything. Marco calls this 'three-dimensional artwork' when creating all these magnificent backgrounds.

This procedure allows us to maintain the high detail level of our hand-drawn art,...
 

Video: The Forest: Open-World Survival Horror Hitting PlayStation 4

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8w ago - Endnight Games Co-Founder Anna Terekhova announced today that open-world survival horror game The Forest is hitting PlayStation 4 with a PS4 video trailer below!

To quote: Think back to your childhood days: playing outside, building a fort, skipping a stone on a lake... now add cannibals who want to tear you apart.

This is 'The Forest' and it's on its way to PS4.





There are no missions, no NPC's telling you what to do and no text in the middle of the screen telling you to 'Follow.' You know those parts in games where some character is yelling at you, telling you what to do and to do it faster? Those moments' drive us crazy.

When we're in a game world we want to choose what we do and how we do it. This has been the driving force behind all the decisions we make. What would give players the most freedom and options. We think the best stories in games are the ones that occur on their own, the ones you experience naturally in the world.

Something we've learned over the past 6 months is that people love to share their gameplay experiences, as well as watch other people's playthroughs. Using the PS4 Share feature makes this even easier for players.

People can show off the bases...
 

Techland on Building the Open World of Dying Light on PS4

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8w ago - Techland Game Producer Tymon Smektala shared details today on building the open world of Dying Light on PS4 below.

To quote: As we wrap up the production of Dying Light, I took some time recently to sit down and reflect on the incredible adventure the development of this game was.

The team members made me promise that at the release party for the game, I'll perform a rap song for them (Don't ask) and I wanted to write lyrics that would recount the time we spent on this project.

As I started digging deep in my memory I realized that I need to face one (perhaps the only one) personal regret that I have from that period. Early in the game's promotion, I said in one of the interviews that I'm not really fond of the "Mirror's Edge comparisons" journalists were making about our game.

Taken out of context it might have sounded to some ears that I didn't have respect for Mirror's Edge, and it was certainly spun that way by some online media and internet commenters. That's not what I meant!

What I meant was that Dying Light is a very complex game, and I simply wanted it to have a better, more accurate description. I sincerely felt that in our case the blurb "It's Mirror's Edge with zombies" didn't really do justice to what we aimed for with Dying Light.
 

Videos: Miegakure for PS4: Exploring a 4D World on PlayStation 4

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8w ago - President of MTB Design Works Inc Marc ten Bosch shared some new PS4 Miegakure videos today spotlighting the exploring of a 4D world on PlayStation 4 below.

To quote: Miegakure is a 4D game. It lets players explore a detailed 4D world and use their ability to move in 4D to perform miraculous feats. In this game, the fourth dimension is not time! It is an actual fourth dimension of space, that works just like the first three dimensions we are familiar with. If you count time, this game is 5D!

For a while games used to be 2D, taking place solely along two directions. For example, a game character could only move forwards and backwards, or jump up and down. Then came computers powerful enough to render 3D graphics, which allowed for full 3D movement: up / down, backwards / forwards and left / right.

(Of course, the graphics we see, while they are computed in 3D, are displayed on a 2D screen. They are projected down from 3D to 2D, in a way that mimics how our eyes perceive the third dimension.)





But it doesn't stop there. If in a 2D game every object's position is represented in the computer using two numbers, and if in a 3D game every object's position is represented using three numbers, what if each...
 
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