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Freedom Wars: The World of Panopticon on PS Vita Detailed

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18w ago - Sony Associate Producer Dais Kawaguchi shared details today on Freedom Wars: The World of Panopticon coming to PS Vita below.

To quote: It's been a few weeks since we made the announcement for the North American release of Freedom Wars, and we're overwhelmed with all the positive comments we've been seeing! Today, we'd like to dive deeper into the world of Freedom Wars on PS Vita.

In PT Era 102014, the earth has been devastated by atmospheric pollution and the world is running out of resources. Human beings can only survive inside purpose-built facilities known as Panopticons.

City-states across the world fight each other to take control of what is left, using these Panopticons to take over other competing regions. You take on the role of prisoner in this Panopticon facility, subject to a million-year sentence.

When the story begins, the main character finds himself in a cell with no recollection of where - or who - he is. An Android, also referred to as an "Accessory" throughout the game, is sent to brief him on his fate. The Accessory tells the protagonist that he must fight massive Abductors to reduce his million-year sentence.

Abductors...
 

Video: Creating the World of Hyper Light Drifter on PS4 and PS Vita

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27w ago - Head of Heart Machine Alex Preston shared a video on creating the world of Hyper Light Drifter on PS4 and PS Vita below.

To quote: In [Register or Login to view links] you'll travel a ruined land with a twisted past, delving deep to collect lost technologies and unveil secrets long buried.

I'd like to share a few of the key components under development that make Hyper Light what it is: 1) combat that's lightning quick, brutal and never unfair; 2) a strong narrative and character interactions expressed through visual design; 3) a rich and varied world to explore with an intense atmosphere.

Combat

At [Register or Login to view links] we're all fans of fast, heavy­-hitting combat that requires skill and rewards a bit of finesse. To hell with bullet­sponges, witless drones and unfair scenarios.

We spend a great deal of time tuning our systems, ­adding meaningful feedback in the controls, visuals, and audio design ­so they feel responsive and satisfying each time you lop an enemy in half, blow something up, or wipe out entire packs of ravenous creatures.

Each enemy reacts to strikes with visible knockback, flashes, and brutal sound effects. No weak or shoddy weapons (I'm looking...
 

Video: Unusual World of Metrico on PS Vita, New Trailer Debuted

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27w ago - Digital Dreams Level Designer Roy van de Mortel shared a new video trailer today spotlighting the unusual world of Metrico on PS Vita.

To quote: We're celebrating! We're in the final stages of Metrico's production. We'd like to celebrate this phase with a special, branching trailer. We got a lot of requests to show some Metrico gameplay, but we're not showing everything just yet.

We're really excited though to finally release a trailer with in-game footage. The trailer let's you choose whether to watch a [Register or Login to view links] version or a [Register or Login to view links].

As we explained in our previous blog post, Metrico is all about using input to shape the infographics around you and solve puzzles. In this blog entry, we'd like to give a bit more insight into the world of Metrico and our design approach.





Over the last few months, we've been working hard on finishing Metrico's last worlds. There will be six worlds in the final game. We wanted every world to feel fresh and exciting, that's why each world has its own shapes, type of infographics, colors, music, mechanics, challenges, typography, and animation, which all tie closely...
 

Delve Into the Dysfunctional World of Danganronpa on PS Vita

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34w ago - NIS America Marketing Coordinator David Alonzo invites PlayStation 3 fans to delve into the dysfunctional world of Danganronpa on PS Vita.

To quote: *BRRIIINNNGGG* Attention students, class is now in session. Visiting professor David from Prinny University here (AKA NIS America) to give you a little lesson on Danganronpa: Trigger Happy Havoc, which launches on February 11th in North America exclusively for PlayStation Vita.

Trigger Happy Havoc is a revamped edition of the very first Danganronpa that appeared on PSPs in Japan in 2010, and now includes updated graphics, touchscreen functionality, and a new game mode. Now get your thinking hats on, because murder's afoot, and you're going to need more than a #2 pencil to survive the tests this high school's got in store for you.

Imagine attending the most elite high school in the country, Hope's Peak Academy, where only the best students get their education. Your classmates include the Ultimate Swimming Pro, the Ultimate Fashionista, and the Ultimate Baseball Star. And then there's our main character, Makoto Naegi, who's not much of an Ultimate anything.

It's hard enough trying to find your niche in a regular high school, but when it's revealed that the students have been locked in by the headmaster of this school - a psychotic...
 

Video: King Oddball Ends The World Launches on PS Vita Today

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36w ago - 10tons PR Coordinator Jaakko Maaniemi shared a fresh video announcing that King Oddball Ends The World launches on PS Vita today.

To quote: Greetings from still miraculously snowless Finland, PlayStation Blog readers! This week 10tons is back with another game to PS Vita, and what a game it is.

I'm quite frankly not sure what to say about King Oddball. Or, King Oddball Ends the World, as the full name goes in all its glory. The game is a bit peculiar, you see. You're probably better off trying the free trial.

While it's technically true that King Oddball falls in the same physics-based puzzle category as Angry Birds, the fruitfulness of the comparison doesn't last long. Sure, you lob objects at things in both games, but that's largely as far as the similarities go.





First of all, King Oddball is a bit weird. What the heck the titular main character even is? What is he a king of? Why is his tongue so absurdly long and stretchy? Why is he in such a foul mood? Your guess is as good as mine. All I know is the eccentric art style and accordion-heavy soundtrack fit the game perfectly.

Gameplay-wise, and this is probably the part everyone is the most interested in, King Oddball is equally uncommon:...
 
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