To quote: Hello everyone, I am glad to introduce the long awaited PS3 Remappable controller. This project started with the express intention of granting Chuck Bittner his desire to remap the buttons on a standard controller.
With this controller, Chuck will be able to remap the buttons on any current and past game that he normally would have to pass on due to the ergonomics of the default button layout. But his petition is much more important than that, as it will allow stock controllers the same ability for all games in the future. So please visit his petition (petitiononline.com/cu5t0m/petition.html) and support the cause.
OK. Now onto the main event! I have spent better than 6 months of late nights (I dont have free time before 10PM) getting this modification to work just right. I have made the decision not only to make the first controller...
275w ago - TimeSplitters 4 details have been few and far between since its official reveal, but the folks at PSM3 (PlayStation 3 Magazine) have snagged a few details on the upcoming shooter.
According to Derek Littlewood of Free Radical, TimeSplitters 4 won't utilize the heavily-criticized Haze graphics engine. Instead, Free Radical opted for some "new and double shiny tech."
While this all sounds good, the game is still early on in the development cycle, and won't see the light of day for a while. What may come a bit sooner, if PSM3 is to be believed, is a TimeSplitters 2 remake in HD, which would most likely be released on the PlayStation Network.
It would certainly get folks excited about the new TimeSplitters, that's for sure.
285w ago - Last night Microsoft held a little Too Human event, giving the Australian games journalist scene an opportunity to get some hands-on time with the highly anticipated release. In production for a whopping 10 years and delayed almost as many times as Duke Nukem Forever, it is one of 'those' titles that passionate fanboy nutters bring up when they're having those silly console war arguments.
But with PS3 owners smarter at the debacle which was Haze, could X360 fans have a similar embarrassment on the horizon with Too Human?
Three members of the gameplayer team were on hand for the event and while we weren't able to put the game through our usually rigorous preview testing, we thought you might be interested in our first up impressions. You might be surprised by our thoughts.
Adam Mathew- Too Early to Tell: Playing the game last night I was left with very mixed opinions of the game. I have to say that the premise of the plot is something out of the ordinary and it intrigues the hell out of me. For those of you who don't know it; Too Human is set in an ancient past when Norse gods actually existed, but the twist is these 'gods' are actually cybernetically enhanced humans.
The good news is you play as one of these bad arses; Baldur, one of the Aesir (one of the principal...
290w ago - First-person shooters can all seem the same after awhile, so it's great when a game comes along that changes it up a bit, giving gamers a new experience. Ubisoft is one of the leading producers of first-person shooter games and takes it up a notch with their exclusive PS3 title Haze.
In this futuristic game, it's 2048 and world governments have put their military operations into the hands of private military corporations or PMCs. Gamers play as Shane Carpenter, a new recruit for Mantel Global Industries; he is a trooper fighting the good fight. Or is it?
Shane is sent into a war-torn country to battle a rebel faction known as the Promise Hand; from the beginning his assignments are action packed.
As a Mantel trooper, Shane experiences the ultimate power of being equipped with the most advanced weapons and vehicles available. Included in the arsenal is nectar, a performance-enhancing drug that increases Shane's battle strength and gives him new abilities like the melee blast, nectar foresight and nectar focus.
As a trooper, Shane is nearly unstoppable, but everything is not what it seems. When Shane discovers disturbing information, he ditches Mantel and takes up with his former enemies-the Promise Hand. Even armed with his knowledge of Mantel operations, taking them down won't...
290w ago - There has been much debate over the actual resolution for Haze, especially because some hands-on experiences with the demo have been in contrast to the previously reported 720p resolution. Well, Ripten confirmed this once and for all with Free Radical's Derek Littlewood, creative lead for the upcoming PS3 FPS.
Littlewood said the final product will "indeed render at 1024x576," which is a different story than what Ubisoft recently said on the official PlayStation blog. Thing is, Haze will run at 720p because the PS3 is capable of upscaling, but this is not the same as the game's native resolution. Littlewood talks more about the situation, and why the team decided to adopt a less-than-HD resolution:
"We prioritize a nice smooth framerate over a different res. Personally, I don't really buy the whole thing. People did the same with Call of Duty, they did the same with Halo, and they say with those games 'It's not running at true HD!' And it's like, I don't care. If the game looks good and it runs smoothly, those are the important things to me."
When asked if the decision to use a lower resolution for gameplay came later on in the development phase, Littlewood talked about the process of creating an engine. He said that "as all the pieces slot into place, you end up realizing...