Name of Game: Tom Clancy's HAWX
Release Date: 3/5/2009
Genre: Action, Aviation
Player: 1 Player
Overall Rating: 10
Platforms: Xbox 360, PS3 and PC
I would consider this game more of an action game rather than a sim because you only do half the things you would do in a regular flight sim. Sure you fly and fight, but the game lacks take-offs and landings.
You never fly in the same place or same environment twice. There are so many different planes that a plane is available to fit everyone's flying/fighting style.
You're probably asking why I would buy this game... I would buy this game because it has excellent replay value and I'm a military plane fanatic. I also like the tac-map option and how you can be behind the plane and pull out of this world moves with it.
All in all, Tom Clancy's HAWX will take you about 20-25 hours to complete plus countless hours online.
Also the graphics were done very nicely along with the various planes extremely smooth controls.
Note: This review was based on the Xbox 360 version
247w ago - Today Ubisoft's Associate Brand Manager Shane Bierwith has announced a HAWX contest on the PlayStation Blog, to quote:
Ubisoft wants to help you achieve the fullest flight experience possible with Tom Clancy's HAWX, and is giving you the opportunity to walk away with a brand-new Saitek Aviator Flight Stick compatible with your PLAYSTATION 3 console.
All you have to do is take advantage of the awesome new YouTube upload feature incorporated in Tom Clancy's HAWX - exclusively on PLAYSTATION 3 consoles.
Check out the contest, upload a cool video of you playing HAWX to YouTube, and enter to win! It's that simple. Deadline for submission is March 31st at 11:59PM.
Good luck to all, and for more information along with the official rules and details click here.
249w ago - The Xbox 360 demo of Ubisoft's take on the Ace Combat-style arcade flight sim genre has been available for some time, but due to 'technical issues', the PlayStation 3 code only made it to the Store last week.
It's worth pointing out that the PS3 code does come with a disclaimer saying that the demo is not representative of the final code, but we find it hard to believe that core elements of the engine such as the anti-aliasing method and lighting model will change that much in the final game, especially when it's out in the US today. Suffice to say, we'll be looking at that too though in the fullness of time.
As it is, demos are released to give you a taste of what you'll be buying when the game comes to the shops, so with that in mind, here's our take on the HAWX sampler on both PS3 and 360.
The game runs at native 720p on both consoles, with the 360 code running full-on 4x MSAA, while PS3 is using nothing but horizontal blur. This noticeably deteriorates visual clarity and doesn't really smooth edges much at all.
There's also a lighting difference as you can see from the shots, the excellent use of light bloom from the 360 code is nowhere to be seen on the PS3 version.
297w ago - Today Ubisoft, one of the world's largest video game publishers, announces the development of Tom Clancy's HAWX (high-altitude warfare), an awe-inspiring game that is primed to revolutionize the way players think about combat in the sky.
Scheduled for release in Fall 2008, Tom Clancy's HAWX turns consumers into elite pilots of the future. The game will appear on the Xbox 360¬® video game and entertainment system from Microsoft, the PLAYSTATION¬®3 computer entertainment system and on Windows-based PC.
"Tom Clancy's HAWX marks the next evolution of warfare set in the Tom Clancy video game universe," said Tony Key, senior vice president of sales and marketing at Ubisoft. "We are thrilled to take to the skies and provide a new environment along with an extension of a familiar storyline from Ubisoft's successful Ghost Recon Advanced Warfighter 2¬®."
Developed by Ubisoft's Bucharest studio, Tom Clancy's HAWX delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platforms. The story begins in the year 2012. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly.
More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax...