Ah, Konami, you tease us so. This just sprang up on the Kojima Productions site this morning, it’s a flash landing page with nothing but the Konami logo and the image below.
Is the green a reference to the Xbox 360?
Are the exclamation marks a reference to the Wii, or Ac!d, or the DSi?
Is that a PC power button?
Whichever, we have a sinking feeling this isn’t a PS3 game... any guesses?
Capcom's John Diamonon answered the following question today via PS Blog: You’re probably thinking, “What the flock is FLOCK!?”
Well, today you’re going to find out because we have a little surprise for you in the free issue of Qore today.
Below are a couple of videos that show some of the quirky and original gameplay you’ll see in the game.
I want to introduce you to one of my co-workers, Robby Zinchak. Don’t let his young looks fool you. He’s an up-and-coming associate producer extraordinaire who’s ready to answer all your questions regarding this truly unique, downloadable game. Just don’t ask him to show you his ID. (Just kidding Robby.)
Hi! This is my first time posting here, so I figure I should introduce myself first My name is Robby, and I’m the Associate Producer on FLOCK! here at Capcom. As mentioned previously on this blog, the new episode of Qore (avail... More »
Rockstar compiled a list of possible solutions to user-reported Grand Theft Auto IV PC bugs:
Installation
You must have Vista Service Pack 1 or Windows XP Service Pack 3 installed PRIOR to installing and running Grand Theft Auto IV PC.
Right-click 'My Computer –> Properties' to see if you have the latest Service Packs installed, and if not check Windows Update and download before trying to install the game.
Installing on a non–English, French, Italian, German, Spanish, or Russian Operating System
There is a known issue with non–English, French, Italian, German, Spanish or Russian operating systems, where unsupported characters will appear on the initial installation screen (this screen then remains present in the background throughout the installation process).
To bypass this issue and install the game:
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Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:
Hi all, it’s Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon’s thoughts about how everything went on getting this made. Hope you all like what we’ve done.
First things first: the seaweed is gone, but the hashbrowns are still in the freezer.
So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don’t really know what to talk about so I guess I’ll start chronological and see where that goes.
I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here’s an old video I found from back then:
WHA... More »
Sony has moved to dispel Microsoft claims that Xbox is outselling the PS3 in Europe, revealing internal figures that say its console has sold 300,000 more units than Xbox 360 in PAL territories.
And the company doesn’t feel it has to follow Microsoft and further ignite consumer interest with a price cut of its own anytime soon.
SCEE president David Reeves told MCV that Sony will remain focused on the value offered by the PS3 and its extra functions and services – at its current £299 SRP.
“No we are not going to go down in price; neither are we going to go down in price on PS3 in spring time either. Absolutely not, whatever you might have heard to the contrary,” he said – referring to purported ‘leaks’ from a Sony meeting two weeks ago that claimed Sony had a price cut planned for March ‘09.
“Our strategy is very mu... More »
The answer is no, they are not. In fact, they are doing pretty well for the difficult position that they are in at this point in time.
What Sony really needs to focus on right now is profit, and NOT the fanboys nor the console war. A lot of PlayStation fans out their feel the need for Sony to drop the price of the PS3 so it can “beat” the 360 in the console war, and in my opinion that is selfish.
Sony is currently losing profit on every PS3 sold and the only thing they need to focus on right now is making profit. If you factor in all the obstacles in front of the PS3, you would come to the conclusion that the PS3 is doing rather well for it being the most expensive console on the market especially with the economic recession and Sony’s lack of marketing.
Now look at all of these challenges the PS3 is going through and then look at the PS3’s sales. You cannot deny the fact that the PlayStation brand is the strongest in the industry.
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Bluepoint Games President Andy O'Neil was pleased to reveal today that Blast Factor for PlayStation 3 will offer PS3 trophies as of this Thursday.
To quote: Hey All! We’ve had a lot of email over the last few months asking about Trophies for Blast Factor, so I’m very pleased to announce that a new updated version of Blast Factor with that sweet Trophy goodness will be winging its way to your PS3 this Thursday!
We’ve had a lot of fun putting the Trophy challenges together, and we reckon that we’ve got a good selection for Blast Factor fans of all abilities. Watch out though, there are a couple that are going to be a challenge to even the most hardcore of Blast Factor players!
We’ve added 25 Trophies in total across the original game and the 2 expansion packs, with around 15 Trophies in Blast Factor: Basic Research and its 90+ levels, and 10 Trophies split between the Multiplayer expansion and Advanced Research with its addition of... More »
Various video game publishers have spoke out recently to either condone or criticize second-hand video game sales for eating into their profits.
Atari president Phil Harrison isn't worried though, as he says their future strategy is to make games that people will want to keep hold of stating: "it's no coincidence that the most valuable games, the one's that have the most lifetime as a game experience, are the one's that don't get resold, that don't get traded.
The games that have the embedded community, the embedded commerce, the extended, expandable experiences, are the one's that you would never want to trade, the one's you want to keep hold of. And that's perfectly in line with our future strategy so we're not that concerned about it," he said.
To quote: Speaking at the Atari Live event in London yesterday, the publisher said t... More »