- Sony Blog Manager Fred Dutton
interviewed Dishonored's Harvey Smith today who discusses rebooting the stealth genre in video gaming.
Below is the interview, to quote: Outside of PlayStation's own announcements, the indisputable big-buzz game of Gamescom 2012 was Dishonored, the upcoming PS3 first-person stealth adventure from Bethesda.
With relatively low-key showings in Cologne from many of the other major third party publishers, Dishonored really got its chance to shine last week and it duly dazzled all comers.
For the uninitiated, the game puts you in the shoes of wronged assassin Corvo Atano who is framed for the murder of an Empress - his former lover.
You'll be sneaking around a dark, atmospheric steampunk world, combining supernatural powers and a range of weaponry to avenge her death and unmask those who've conspired against you.
To be clear, when we say stealth we don't mean the signposted sneaking of, say, recent Splinter Cell titles. The AI here is unforgivingly old school - more redolent of the likes of Thief.
And that should come as no surprise - co-creator Harvey Smith worked on that series, as well as the original Deus Ex and BioShock precursor System Shock. We caught up with him back stage at Gamescom to learn more about...