According to a thread at the AVForums, several Xbox 360 users are losing all sound after upgrading to the New Xbox Experience.
Evidently the problem only appears in HDMI-connected systems, but there has been one report of someone having the same problem using a SCART connector. Fortunately, there seems to be a fix.
• Turn off the Xbox 360.
• Remove the hard drive.
• Turn on the Xbox 360.
• When the Dashboard loads, put the hard drive back.
Apparently, the fix is only temporary. If you turn of the Xbox, you will have to receive the process.
A couple days ago we reported on a few holiday adverts that are part of a “bigger campaign”.
Today Sony's Senior Vice President of Marketing & PlayStation Network Peter Dille detailed their PlayStation: Entertainment Unleashed ad campaign officially via PS Blog as follows:
This is one of the fun parts of my job, when we get to unveil our TV commercials and give you, our loyal fans, a preview of our spots before they hit the airwaves. This year’s campaign is dubbed “Entertainment Unleashed” and for good reason.
The campaign actually began quietly a few weeks back with three fifteen second “tease” executions. Hopefully, you’ve seen these by now. These initial ads depicted various people catching glimpses and reflections of beautiful PS3 game footage magically appearing ... More »
To quote via PlayStation Underground: Tomorrow, we are releasing a new version of PlayStation Home called PlayStation Home 1.0. This version will add some exciting new features and fix several known bugs, preparing us for launch into Open Beta. You can find the full list of new features below.
Highlights include new emotes and dance moves for avatars, new arcade games, new ways to launch into games from PlayStation Home, a new game rewards system, and much, much more! We think you’ll enjoy these many changes and improvements.
Home will be down for a period of time tomorrow to prepare for the launch of Version 1.0. I will let you know in the forums when it is back up.
We will be inviting a tremendous number of new beta testers soon, and conducting a massive load test this Friday night, November 21st. We will have an event to celebrate the moment. Stay tuned for further information as your assistance with this event is greatly appreciated.
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There's general agreement that Sony stumbled out of the gate with the PlayStation 3. Months of intense hype were followed by a late launch (fully a year after the Xbox 360) and a staggering $600 price tag for the deluxe model.
Even worse, the PS3 didn't initially have any real must-have exclusive titles, and despite the power of its vaunted Cell processor, multiplatform games from third-party developers didn't look appreciably better than the respective titles on the Xbox 360.
Since then, the company's been modifying the PlayStation product line to better fit the competitive market landscape. As of August 2008, a new "bargain" PS3 is available with a larger, 80GB hard drive, and a "deluxe" model is due in November, doubling the capacity to 160GB.
Both, however, lack backward compatibility with PS2 games and do not come with flash card readers. If those features are a must, it might be best to pick up the 80GB "Metal Gear" bundle version on eBay w... More »
Have you ever played a game and got to a point that just frustrates the heck out of you and no matter how many times you try you just can’t complete a task/perform a jump/find a switch?
That’s the point that I’m tempted to toss the controller across the room.
That point hit me while playing Mirror’s Edge the other day, the parkour-inspired game where you’re a futuristic courier on the run who must bounce, jump, swing and wall-run from the pursuing police. All had been going well until I came to a section where I had to wall-run, jump then turn and grab on to a bar. Do you think I could do it first go? If you answered no, you’d be right.
After about 15 minutes I was still trying to master the move, but generally ended up on my back on the floor below or missing the wall run completely and just dropped to the floor below me.
I think that was when I tossed the controller on to the couch - gently, mind you, as I’m too tigh... More »
The New Xbox Experience, a.k.a. the new Xbox 360 Dashboard, hits today. If you've got an Xbox 360 that's connected to the Internet, you're going to be prompted to update your console as soon as you turn it on.
No exceptions; this is what your machine will look like until either it dies, you die, or Microsoft decides to make ANOTHER Xbox Experience.
Unfortunately, unlike Batman, you didn't have time to prepare. Here are the ten things you should know about the new Xbox experience so you can be set for today.
1) Installation is quick. Owners with hard drives that aren't 100% full will be able to update with no problem, but Xbox 360 Arcade fans that rely on memory cards can get in on the free 512MB card deal from Microsoft. We'd recommend you go for the 20GB hard drive for $20 if anything.
The update won't be as fast as the 10-second patches you're used to for standard Xbox Dashboard upgrades, but clocking in at somewhere between five... More »
Will splashing out on expensive RAM make a real difference to PC performance? And if so, how much should you buy? We supply the benchmarks and lay the details bare.
According to legend, Bill Gates once concluded that “640KB of memory ought to be enough for anyone” (a legend he’s at pains to repudiate). These days it takes more than 800 times that much RAM just to make Windows Vista work smoothly.
But as the idea takes hold that more RAM is always good, we’re increasingly seeing home systems armed with a vast 4GB of storage. Indeed, with 64-bit Vista gaining traction, we’re sure the 8GB home PC can’t be far away. Is there any need for this much memory, or is it a waste of money beyond a certain point?
This month we set out to discover the truth. Armed with a comprehensive set of benchmarks and a big stack of DIMMs, we’ve tested performance on both XP and Vista to find out how much memory you really need.
Below is a recent interview with the very friendly Ben LeRougtel of Capcom, who enthusiatically answered some questions on Resident Evil 5 courtesy of XCN.
XCN: What makes a classic Resident Evil game?
BL: It’s fear and tension. If you look at some of the enemies you encounter in Resident Evil games they’re always grotesque and you’re not sure what they’re made up of - sometimes they’re part human, sometimes they’re complete abominations of nature. But Resident Evil 5 has moved away from that survival horror tag that was there in the beginning.
It has more of an action feel to it but still the tension is there and it’s intensified with the addition of co-op. It’s a very different experience - normally your Resident Evil mindset is “me, me, me!” and it’s just about your survival. Now you’ve got to worry about someone else as well, and if the other person is only out for themselves it makes the game ver... More »