Available on PSN for $9.99, It adds three new maps and three new characters to the sneaky - yet brutal - multiplayer, and introduces a little extra variety to your Animus-simulated mayhem.
Of course, if you have a Season Pass, you'll get all of this free. Here's a breakdown of what you'll get:
• Three New Characters
• The influential Governor
• The resilient Highlander
• The fearsome Coyote Man
• Three New Multiplayer Maps
• The lush, tropical Saint Pierre
• The moody, atmospheric Fort St-Mathieu
• The embattled, enflamed Charlestown
Rally your troops, discover the power of numbers and ignite the revolution!
55w ago - Today Sony Producer and Studio Head Sian Yue Tan has shared what is new in Rocketbirds: Hard Boiled Chicken for PS Vita, which is taking flight in 2013.
Below are the details, to quote: It's my pleasure to tell you that Rocketbirds: Hardboiled Chicken is coming to the PS Vita in the first quarter of 2013!
Rocketbirds, our cinematic platform adventure game, has come a long way from its three IGF finalist nominations back in 2010. Since then, we listened to people's feedback and vastly improved the game for its PS3 release in October 2011.
That version had more technical improvements than we could shake a stick at; we made it fast and included stereoscopic 3D, added a new Jet Pack mode, a two-player couch co-op campaign and polished the heck out of it.
We received more great feedback, so when it came down to the PS Vita version, we jumped at the opportunity to iterate on the game once more. We added things like new chapters, puzzles and humor; a unique new Hardboiled difficulty setting; improvements to the controls to utilize the PS Vita's unique features; and improved connectivity for the cooperative campaign.
From the beginning, I've really wanted to include...
66w ago - Following up on their previous PS3 release, today Oscar Dalvit has announced that ProgSkeet v1.2 for the PlayStation 3 is incoming with the features outlined below.
To quote: Dear Customers, PROGSKEET V1.2 is in production, release: first week of October (maybe early)
Here some infos in preview:
1- Redesign of main board now more small and stable (4 layers)
2- Slave board with USB, LED, SWITCH (for memory banks selection)
3- FCC cable 15 pins that allow to connect externally the slave board
4- Bus SPI on FCC cable for future expansions
5- 100% support of WINSKEET
6- DLL OPEN library to allow integration in other alternative programs
7- 1 Mbit SPI FLASH memory on board
The package content:
1x PROGSKEET V1.2 + SLAVE BOARD
1x ADAPTOR PCB PROGSKEET
The main improve of the new PROGSKEET V1.2 solution will be the support of DUAL NOR / NAND on different consoles. NOR and NAND CLIPS are not anymore official supported, we decide to move on QSB BOARDS, more cheaper and sure more stable then CLIPS. Soon news also about these accessories.
113w ago - Sony Director John Koller has made available a video today from PS Vita key hardware and software developers who discuss the genesis of PlayStation Vita.
To quote: Yesterday, we made the big announcement of PlayStation Vita's availability in the U.S. Starting on February 22, 2012, you'll be able to pick up PlayStation Vita and play the world around you!
A lot of hard work goes into creating such a powerful device. We wanted to you to hear first-hand about PS Vita's development process and the many minds behind the product. Check out the video for a look at the movers and shakers behind PS Vita and the types of experiences you can anticipate come February.
With the price and release date set, we'll have many more inside looks for you. We'll be updating you on new game launches and providing you with deeper looks at all things Vita over the next couple of weeks and months. Be sure to check back on the PlayStation.Blog for more information soon.
115w ago - Ratloop Head Programmer Lucas Pope has shared a video today of Rocketbirds: Hardboiled Chicken going through the transition from flash to full 3D on the PS3 console below.
To quote: Our upcoming PSN game, Rocketbirds: Hardboiled Chicken, got a few upgrades on the way to PS3, and I'd like to dive into some of the technical details of that transition.
Hardboiled Chicken is a vastly expanded and improved game based on our earlier Flash release, Rocketbirds: Revolution.
In going from Flash to the PS3, we added better controls, more screens, more chapters, more weapons, more enemies, and more gameplay modes. And we seriously upgraded the visuals. In this article, I'll talk about some of those visual upgrades and how we did 'em.
If you haven't seen or played Rocketbirds, it's a non-scrolling 2D game with a strong visual style. Think of classic 2D action-adventure games like Flashback, Oddworld, or Blackthorne. It could be considered a platformer, but there's no scrolling and each screen is revealed whole-hog when you walk off the edge.
2D Like We Mean It
For the original Rocketbirds: Revolution, we kept things simple. Each screen had a static foreground image and a static background image that were composited...