Fun Box is Open!      Poll What Do You Want for Christmas?      Buy, Sell, & Trade Forum Open!
Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:

Hi all, it’s Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon’s thoughts about how everything went on getting this made. Hope you all like what we’ve done.

First things first: the seaweed is gone, but the hashbrowns are still in the freezer.

So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don’t really know what to talk about so I guess I’ll start chronological and see where that goes.

I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here’s an old video I found from back then:




WHA... More »  

(0) Comments   Share   E-Mail Article   PermaLink   Bury  

The Official MovieSet Blog (linked above) has revealed new details about the 'King of Fighters' move which is based on the SNK Playmore fighting series and should be released in 2010.

It also appears as if The King of Fighters movie will introduce a new science fiction spin into the setting established in the games’ universe by following the surviving members of three legendary fighting clans who are continually whisked away to other dimensions by an evil power.

As the fighters enter each new world they battle that universe’s native defenders, while the force that brought them seeks to find a way to invade and infect our world.

To quote: The King of Fighters movie quietly began filming in Vancouver, Canada on November 27 under the eye of director Gordon Chan, the dynamic Hong Kong-born helmer of Fist of Legend, Beast Cop and the 2003 Jackie Chan movie The Medallion. The screenplay is by newcomer Rita Augustine.

The movie... More »  


Click for Fullsize!

(0) Comments   Share   E-Mail Article   PermaLink   Bury  

Kevin Tofel of jkOnTheRun has put together a fairly comprehensive list of what's inside the Vista SP2 update—just as the beta rolls out to MSDN and TechNet subscribers. Here is what users can expect:

• Built-in Hyper-V hypervisor
• Event logging support in SPC
• Fixes for DRM issues from WMP upgrades
• Windows Vista Feature Pack for Wireless
• Functionality to reduce resources required for sidebar gadgets
• Improved power settings for Windows Server 2008

The complete list of features:

Emerging Hardware Support

• SP2 contains Blue tooth 2.1 feature pack supporting the most recent specification for Blue tooth technology
• Ability to record data on Blu-Ray media,
• Adds Windows Connect Now (WCN) Wi-Fi Configuration to Windows Vista SP2,
• exFAT file system now supports UTC timestamps, which enable... More »  


Click for Fullsize!

(0) Comments   Share   E-Mail Article   PermaLink   Bury  

Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that Grand Theft Auto IV for the PC is now available for purchase at retail outlets nationwide and for digital download on Steam (http://store.steampowered.com).

Press Release: Rockstar Games Announces Grand Theft Auto IV for the PC Now Available In Stores and for Digital Download

“We are very proud to be releasing Grand Theft Auto IV for the PC,” said Sam Houser, Founder of Rockstar Games. “We have taken our time to ensure this version of the game is not just a quick port, but a perfectly tailored experience for the PC. We hope the PC gaming community appreciates all of the innovative features in the game. Grand Theft Auto began on the PC and we have tried very hard to ensure this version was worthy of that heritage.”

Developed by Rockstar Toronto in conjunction with series creator Rockstar North, the PC version of Grand Theft Auto I... More »  


Click for Fullsize!

(2) Comments   Share   E-Mail Article   PermaLink   Bury  

Prince of Persia Producer Ben Mattes took the time to answer several interesting questions regarding everything from combat to the game’s new art style on PlayStation 3. Here are some of them as follows:

Charliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or the other or is there a middle ground that you all shot for and hit? And Demo tomorrow? Maybe?

Mattes: First, one of our main goals in combat was to make every fight grandiose and meaningful, to make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode in which every enemy has special attributes, a unique personality, cool moves, and his strengths and weaknesses. ... More »  


Click for Fullsize!

(1) Comments   Share   E-Mail Article   PermaLink   Bury  

At the ATARI LIVE showcase event in London today, Atari and CD Projekt RED announced plans for the global release of The Witcher: Rise of the White Wolf on PLAYSTATION 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft in autumn 2009.

Press Release: LONDON, UK – 2 December 2008 – Based on the story of multi award-winning million-selling PC role-playing game The Witcher and completely rebuilt pixel by pixel for the new generation of consoles, The Witcher: Rise of the White Wolf brings the unrivalled RPG experience to Xbox 360 and PLAYSTATION 3 with a brand new combat system for thrilling dynamic action, and a new engine delivering matchless state-of-the-art visuals.




The game is underpinned with the evocative and enthralling story which helped secure the original game’s status as PC role-playing game of 2007, based on the mature and compelling universe created ... More »  

(0) Comments   Share   E-Mail Article   PermaLink   Bury  

It's no secret that iPhone has turned the mobile phone industry on its head, sliding past its smartphone rivals with its sexy design. We know Apple has opened a new chapter in mobile technology, but the real story behind this is how the iPhone is quietly taking over pocket gaming.

Business Week has already pointed out what is clearly becoming a new player in the handheld market. Apple has set iPhone on the right track to contend with Nintendo DS and PlayStation Portable as the definitive portable gaming platform new figures show. Sales of iPhone continue to increase with each passing month, not to mention downloads from the App Store.

Momentum behind iPhone can't be discredited either as developers both large and small are flocking to the system. It all points to the strong possibility that iPhone could become the leading device for handheld gaming in the coming years.

The argument isn't a new one, as we were one of the first to identify the pote... More »  


Click for Fullsize!

(1) Comments   Share   E-Mail Article   PermaLink   Bury  

It has been confirmed that the New Xbox Experience increases the active downloads queue from six entries to a massive fourty.

To quote: Just a quick tidbit for you NXE-loving guys and gals out there. In my eternal thirst to find out more technical information about the NXE, I stumbled across a piece of info you might be interested in. This comes from one of the “Voices” Xbox.com pages:

“Speaking of downloads, the Active Downloads queue has been expanded from six entries to a whopping 40, making it much easier to fill your hard drive with lots of great stuff.”

Most of the article rehashes the normally touted features, but I thought y’all might be interested in something a little more fresh.


Click for Fullsize!

(0) Comments   Share   E-Mail Article   PermaLink   Bury