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Gunslugs on PlayStation Vita: Developer Q and A is Detailed

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35w ago - Abstraction Games Creative Director Tj'ien Twijnstra shared a Gunslugs PlayStation Vita Developer Q and A with PS Vita fans below today!

To quote: Hey everyone! I'm extremely excited that Gunslugs is finally coming to its natural home, PS Vita, on February 18th. To celebrate the launch, we're offering a 20% discount for all PlayStation Plus members during the first week, so don't miss out!

For the occasion, I figured I'd give you guys a sneak peek at the porting process of Gunslugs; or as we like to call it, an "adaptation" process.

As I have no technical skills whatsoever, I interviewed Rutger Janssen, one of our elite programmers, and Ralph Egas, CEO and [Register or Login to view links] Mastermind. Both developers were involved with the Gunslugs adaptation.

Tj'ien Twijnstra: Rutger, could you tell us a bit about the adaptation process? How does something like that work?

Rutger Janssen: After we determined the base version, the first step is to strip the game code of all the platform specific functions; only the game code remains. Then we take it through our in-house developed tool chain so the basic language is converted from Objective C to C++. Unfortunately, tools are never perfect, so here and there I needed to manually...
 

Orangepixel Games Coming to PS Vita, Starting with Gunslugs

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37w ago - Orangepixel's Pascal Bestebroer announced today that their videogames are coming to PS Vita starting with Gunslugs.

Below are the details, to quote: I'm Pascal Bestebroer, the indie developer known as [Register or Login to view links].

I've been developing games since 2004, which have appeared on older mobile platforms like J2ME, as well as newer ones like Android and iOS. That said, it's likely you don't know Orangepixel... yet!

With the help of the guys at [Register or Login to view links], I hope to change that and make my games more known to new audiences, starting with PlayStation gamers. So, Gunslugs will be the first of the Orangepixel titles to hopefully land a spot on your PS Vita this month!

As I mentioned above, I've been creating games since 2004, and all the Orangepixel games have a few key elements in common:

First, they feel, look and sound "retro." This is a very commonly used term these days, but don't judge the games because they looks retro - I also try to imbue my games with newer tricks, gameplay concepts and even some triple-A ideas, bringing old-school style games to a more modern audience.

The final element that all Orangepixel games share, is that they are hard. Not brutal, and...
 

Video: Abstraction Games: Gunslugs is Coming Soon to PS Vita

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61w ago - Abstraction Games Creative Director Tj'ien Twijnstra confirmed today that Gunslugs is coming soon to PS Vita.

Below are the details, to quote: Hi everyone, I'm Tj'ien, creative director at [Register or Login to view links], and I'm more than excited to tell you that we'll be bringing Orange Pixel's highly addictive, retro-inspired, side-scrolling roguelike Gunslugs to PS Vita.

We came into contact with Gunslugs' creator Pascal Bestebroer - "indie game developer extraordinaire" - through the nice people at Sony Computer Entertainment, who suggested he get in touch with us after they were amazed by the work we did on Hotline Miami for PlayStation 3 and PlayStation Vita.

We were tremendously honored to be referred by Sony and we were thrilled to be working with Pascal as he has created so many great, retro-inspired gems, that we felt we had no other choice than to jump onboard straightaway.

After we had worked on Knytt Underground and Hotline Miami, we're all really excited about the tremendous potential of the PS Vita and its unique input systems.

But the more traditional, natural feeling of the physical buttons, combined with the amazing OLED display, make the idea of bringing Gunslugs over a no-brainer from our perspective. In fact,...
 
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