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New on PlayStation Store: Resogun, Oddword, Switch Galaxy Ultra

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2w ago - Sony's Jawad Ashraf of the PS Store Team is here with this weeks EU PlayStation Store updates, which include Resogun, Oddword: Munch's Oddysee, Switch Galaxy Ultra and more below!

To quote: Christmas might be fast approaching but we're not slowing down on PlayStation Store just yet. On the contrary - it's a busy week.

On PS4, look out for free-to-play shooter Loadout, revamped puzzle classic Tetris Ultimate, picturesque platformer Trine Enchanted Edition and fast-paced racer Switch Galaxy Ultra (which is also Cross Buy on PS Vita).

On the handheld front there's the remake of Oddworld: Munch's Oddysee and Housemarque's brilliant shoot 'em up Resogun goes portable. And look out too for some tempting expansions, including new DRIVECLUB content, LittleBigPlanet 3′s Frozen costume pack and a new add-on for Middle-earth: Shadow of Mordor.

As one last reminder, the 12 Deals of Christmas will be winding down this week, but naturally the deals won't end there - return to us next week for even more discounts.





PlayStation 4

Loadout
Not available in Australia, Germany

Pinball Arcade: Season 3 Bundle
Price:£24.99/29.99/$44.95

Pinball...
 

Video: Tower of Guns Launching on PlayStation 4 and PS3 in 2015

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2w ago - Grip Games CEO Jakub Mikyska confirmed today alongside a PS4 video trailer that Tower of Guns is launching on PlayStation 4 and PS3 in 2015.

Below are the details, to quote: Hi! This is Jakub from Grip Games, and I have some very exciting news to share. Tower of Guns is coming to PS4 and PS3 in 2015, and we're bringing you the first trailer.

Tower of Guns is an old-school, roguelike, first-person shooter with randomized levels and enemies. It's a pure FPS experience for the players who just want to get a big gun, shoot stuff, battle gigantic bosses, upgrade their abilities, and modify their gear.

No stupid NPCs to get in the way, no ridiculous story to explain what you are doing there. You're the good one, they are the bad ones. If you get to the end, you win.





But that's a BIG "if." The brutal difficulty and randomized levels make sure that you'll need to earn your right to see the top of the Tower of Guns.

Each death sends you back to the first floor, but stronger and better equipped. The levels and enemies are randomly generated for each run. This means that you'll be playing a different game every time you restart.

There are over 20 weapons and countless modifications...
 

Enter the Gungeon PS4 is Coming to PlayStation 4 in 2015

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3w ago - Dodge Roll Founder and Designer Dave Crooks announced today alongside a PS4 trailer video that Enter the Gungeon is coming to PlayStation 4 in 2015.

To quote: Hey there! I'm Dave Crooks from Dodge Roll, a small studio composed of myself and 4 good friends. After a few years making games at a larger company, we banded together to make games we love from the comfortable low-light conditions of our apartment.

Earlier this year we had the opportunity to partner with Devolver Digital, and working with them has been totally rad.

Our first game is Enter the Gungeon, a gunfight dungeon crawler. Players control of one of several misfits, each of whom are burdened by a deep regret.

Seeking a way to change their past, these sorry few have made pilgrimage to a distant planet where a "gun that can kill the past" is said to be sealed in the deepest depths of an ancient temple to the terrifying might of firearms: the Gungeon.





Enter the Gungeon is a fast-paced radial shooter fused with a dungeon-crawler lootfest. The Gungeon challenges players to fight, dodge roll, and table-flip their way through an increasingly difficult series of floors to the bottom of the Gungeon. Each floor is filled with enemies,...
 

XDev Reveals Resogun: Defenders Expansion Pack for PS3 & PS Vita

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3w ago - Following up on their previous announcement, XDev Producer Ian Pickles also revealed the upcoming Defenders Expansion Pack for Resogun today.

To quote: Hey there, Resogun fans. Ian Pickles from XDEV Studio Europe here with some big Resogun news coming straight from our good friends at Housemarque.

As some of you may have seen in our last update, we've been busy working on the final expansion pack for Resogun, and are pleased to announce that Resogun: Defenders will be with you in early 2015.

The Defenders DLC will be $4.99, and is also included in the Season Pass if you've already pre-purchased the content.

We're really excited about this expansion and can't wait to share some more details with you over the next few weeks.

What we can share right now is that the expansion will feature 2 all-new game modes - Protector and Commando - new ships, and all new planets featuring some of our most detailed artwork to date.

We'll also be releasing a major content patch for all players alongside the expansion pack. This patch, code named "Challengers" will update the game with new challenges and feats stretching across all existing game...
 

XDev Announces Resogun is Blasting to PS3 and PS Vita on 12/23

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3w ago - XDev Studio Europe's Pedro Sousa announced today that Resogun is blasting to PS3 and PS Vita on December 23, 2014.

To quote: Epic explosions; voxels crumbling in raging torrents; impossible maneuvers to dodge dozens of enemies. One year later, Resogun is still as mesmerizing as it ever has been on PS4, and I'm pleased to announce today that Resogun is coming to PS3 and PS Vita for $14.99.

That's right Resofans, starting December 23rd you'll be able to save the last humans anywhere, anytime.

The development team at Climax has done everything possible to make the PS3 and PS Vita versions of the game the very best they can be for each device, and I think you'll be very impressed with what they have managed to achieve.

Picking a game that was created specifically for PS4 and bringing it to PS Vita and PS3 is very difficult, and the hardest compromise to accept during development, especially in regard to performance and graphics, is that these platforms don't have the capability and power of PS4.

Duly, the biggest technical difference is that the PS Vita and PS3 games run at 30 instead of 60 frames per second. This was a very difficult decision to consider, but a very necessary one to allow the team to focus on what was possible and to make the best game possible...
 
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