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Guerrilla Games: Killzone Shadow Fall PS4 Insurgent Pack Out Today

50°
21w ago - Guerrilla Games Producer Poria Torkan announced that the Killzone Shadow Fall PS4 Insurgent Pack is out today for PlayStation 4 fans.

To quote: Today marks the release of the Insurgent Pack, the first major multiplayer expansion pack for Killzone Shadow Fall.

In addition to the new Insurgent character class, this pack adds a ton of exciting new content to the Killzone Shadow Fall multiplayer experience.

Here's a full breakdown of everything you'll get with the Insurgent Pack:

The Insurgent

The Insurgent is a brand new multiplayer class with two unique abilities: Steal and Hack.

• Steal ability: The Insurgent starts out with only a pistol, but his 'Steal' ability allows him to swipe weapons and abilities from downed enemies. The use of stolen abilities is limited, but the Insurgent can continue to use stolen weapons throughout the game - even if he falls in combat. Stolen abilities are l.

• Hack ability: By using the 'Hack' ability, the Insurgent can change enemy ground automata into friendlies, swiftly turning the tide of battle.





3 New Abilities

The Assault, Support and Scout classes receive additional abilities, which...
 

Guerrilla Games Details Killzone 3 PS3 Patch 1.12, Hits Next Week

200°
156w ago - Today Von Victor Zuylen at Guerrilla Games has shared details on the upcoming Killzone 3 PS3 patch 1.12 which arrives next week on September 6, 2011.

Below are the details, to quote: On Tuesday, September 6, Guerrilla will release patch 1.12 for Killzone 3.

This patch introduces several community-requested changes to Killzone 3, including an adjustment to the Marksman's scramble ability, better turrets for the Engineer, and an option to switch off Sixaxis-only actions for players with disabilities.

Here is the full list of changes included with patch 1.12:

CAREERS:

• Changed Marksman's scramble ability into an active ability - The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cooldown period.
• Increased tracking response for engineer turrets - The turn speed of turrets has been increased, allowing them to track players more easily.
• Increased armor for engineer turrets (30%) - Turrets can still be destroyed by a single explosion from a grenade or missile launcher.

WEAPONS:

• Improved StA-2 Battle Pistol - Detonation time for the StA-2 Battle Pistol's grenade is shorter, and the damage it deals is more severe.

MAPS:

• Added...
 

Guerrilla on Killzone 3 PS3 Open Beta Update Issues and Solutions

250°
185w ago - Today SCEE Senior Product Manager Chris Weatherhead has outlined Killzone 3 PS3 Open Beta update issues and solutions from Guerrilla Games.

To quote: It's less than a week since the Killzone 3 Multiplayer Beta hit PlayStation Store, but already you've racked up some impressive numbers.

There's been a staggering 62 million - million! - kills, of which around ten per cent have been Brutal Melee kills. Some 400,000 games have been blitzed through, with well over half a million players appearing on the Killzone 3 leaderboards.

And two of those players have stormed through the one million XP barrier already. The Helghast don't know what's hit them.

Your dedication to the cause hasn't gone unnoticed over at developer [Register or Login to view links].

Far from it: the team has been working around the clock to analyse and act upon your feedback. Below you'll find a round-up of issues discovered thanks to your hard work, and the solutions that Guerrilla is working on to refine your experience:

High level issues discovered:

• Connection problems
• High load caused the database to fall over
• Score posting
• Flickering screens
• Ribbon stats not updating
•...
 

Guerrilla Games Introduces the Killzone 3 PS3 Retro Map Pack

350°
186w ago - Guerrilla Games Producer Aryeh Loeb has introduced the Killzone 3 PS3 Retro Map Pack today, which is free to all who pre-order the Killzone 3 standard or Helghast Editions.

To quote: Ever find yourself longing for the good old days of the year 2359, when the invasion of Helghan had just gotten underway and you were fighting a desperate bloody battle over every inch of its capital city?

That's perfectly understandable - why, we all do sometimes. But now there's the Killzone 3 Retro Map Pack, which lets you relive those glorious multiplayer battles in the market streets and canals of Pyrrhus!

The Retro Map Pack can be purchased from the PlayStation Network, however as we announced back in October of last year, the Retro Map Pack is available for FREE to anyone who pre-orders either the Killzone 3 standard or Helghast Editions at [Register or Login to view links].

The Retro Map Pack consists of two classic Killzone 2 multiplayer maps, thoroughly updated and reworked for Killzone 3's multiplayer mode. Check out the details below:

Salamun Market

Game Type: Warzone - 24 Players
Description:
One of the largest maps from Killzone 2, Salamun Market has been re-balanced for maximum...
 

Guerrilla Games Director Details Killzone 3 PS3 Controls

400°
215w ago - Guerrilla Games Director Victor Zuylen has detailed a comparison of the controls between Killzone 2 and the upcoming PS3 video game Killzone 3.

To quote from the official site, linked above: "For Killzone 3, Guerrilla's developers are aiming to keep the unique sense of weight in the game while ramping up the accuracy and responsiveness of the controls. We talked to Game Director Mathijs de Jonge to get a better idea of the considerations involved with the redesign.

"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved," Mathijs says.

"Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."

That might sound contradictory, but one doesn't have to preclude the other. "For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme," Mathijs explains.

"The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment."

When the team went back to the drawing board, they...
 
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