90w ago - Today Von Victor Zuylen at Guerrilla Games has shared details on the upcoming Killzone 3 PS3 patch 1.12 which arrives next week on September 6, 2011.
Below are the details, to quote: On Tuesday, September 6, Guerrilla will release patch 1.12 for Killzone 3.
This patch introduces several community-requested changes to Killzone 3, including an adjustment to the Marksman's scramble ability, better turrets for the Engineer, and an option to switch off Sixaxis-only actions for players with disabilities.
Here is the full list of changes included with patch 1.12:
• Changed Marksman's scramble ability into an active ability - The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cooldown period.
• Increased tracking response for engineer turrets - The turn speed of turrets has been increased, allowing them to track players more easily.
• Increased armor for engineer turrets (30%) - Turrets can still be destroyed by a single explosion from a grenade or missile launcher.
• Improved StA-2 Battle Pistol - Detonation time for the StA-2 Battle Pistol's grenade is shorter, and the damage it deals is more severe.
119w ago - Today SCEE Senior Product Manager Chris Weatherhead has outlined Killzone 3 PS3 Open Beta update issues and solutions from Guerrilla Games.
To quote: It's less than a week since the Killzone 3 Multiplayer Beta hit PlayStation Store, but already you've racked up some impressive numbers.
There's been a staggering 62 million - million! - kills, of which around ten per cent have been Brutal Melee kills. Some 400,000 games have been blitzed through, with well over half a million players appearing on the Killzone 3 leaderboards.
And two of those players have stormed through the one million XP barrier already. The Helghast don't know what's hit them.
Your dedication to the cause hasn't gone unnoticed over at developer Guerrilla Games.
Far from it: the team has been working around the clock to analyse and act upon your feedback. Below you'll find a round-up of issues discovered thanks to your hard work, and the solutions that Guerrilla is working on to refine your experience:
High level issues discovered:
• Connection problems
• High load caused the database to fall over
• Score posting
• Flickering screens
• Ribbon stats not updating
120w ago - Guerrilla Games Producer Aryeh Loeb has introduced the Killzone 3 PS3 Retro Map Pack today, which is free to all who pre-order the Killzone 3 standard or Helghast Editions.
To quote: Ever find yourself longing for the good old days of the year 2359, when the invasion of Helghan had just gotten underway and you were fighting a desperate bloody battle over every inch of its capital city?
That's perfectly understandable - why, we all do sometimes. But now there's the Killzone 3 Retro Map Pack, which lets you relive those glorious multiplayer battles in the market streets and canals of Pyrrhus!
The Retro Map Pack can be purchased from the PlayStation Network, however as we announced back in October of last year, the Retro Map Pack is available for FREE to anyone who pre-orders either the Killzone 3 standard or Helghast Editions at participating retailers.
The Retro Map Pack consists of two classic Killzone 2 multiplayer maps, thoroughly updated and reworked for Killzone 3's multiplayer mode. Check out the details below:
Game Type: Warzone - 24 Players
One of the largest maps from Killzone 2, Salamun Market has been re-balanced for maximum...
149w ago - Guerrilla Games Director Victor Zuylen has detailed a comparison of the controls between Killzone 2 and the upcoming PS3 video game Killzone 3.
To quote from the official site, linked above: "For Killzone 3, Guerrilla's developers are aiming to keep the unique sense of weight in the game while ramping up the accuracy and responsiveness of the controls. We talked to Game Director Mathijs de Jonge to get a better idea of the considerations involved with the redesign.
"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved," Mathijs says.
"Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."
That might sound contradictory, but one doesn't have to preclude the other. "For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme," Mathijs explains.
"The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment."
When the team went back to the drawing board, they...
155w ago - Guerrilla Games Producer Aryeh Loeb has just posted up the first official Killzone 3 PS3 trailer video today via PlayStation Blog!
To quote: As you are probably aware of by now, Killzone 3 was announced last week. The sheer volume of positive feedback and enthusiasm we've received from you since then has been nothing short of overwhelming.
While it's wonderful to get such feedback on your first showing, we're hoping to top it in the upcoming weeks. To this end, I'm happy to announce that we've prepared not one, but two Killzone 3 trailers for your viewing pleasure.
First off we have a dark, stylish teaser trailer that highlights our new brutal melee combat system. It goes live now in conjunction with the new release of Killzone.com Web site.
Killzone.com now has a Hub for all the hi-res, hi-def Killzone 3 content that you would ever want.
Secondly, the first official gameplay trailer is right around the corner. Pretty soon we will be showing you a first glimpse of the in-game action Killzone 3 has in store. So keep an eye out!