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The new gear introduced in GRAW 2 is still pretty freakin' sweet. The UAV Cypher, for example, gives you an eye in the sky to scout ahead for enemies. The MULE is a mobile, automated weapon shop; it can be used in a pinch to run down any bad guys foolish enough to stand around out in the open. And the Gun-cam lets you take a bead on enemies without stepping out from behind cover.

And all that spiffy recon gear is put to good use, because GRAW 2 liberally mixes strategy and action, balancing the two more adroitly than in any other tactical shooter I've played to date. In some levels, you'll go in guns blazing; in others, you'll creep from cover to cover and pray you're not seen. Sometimes you'll be alone, other times you'll make heavy use of your three-man squad, and sometimes you'll end up with additional support as the mission moves forward. The game constantly mixes things up, and in the process manages to neatly avoid the most common frustration of tactical shooters: f... More »  
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Well it turns out that when a game box says that it runs in 720p or 1080p it’s not entirely true. Sure you can set it to that resolution but the actual game output resolution is rarely exactly that.

Check out two of the biggest releases of the season for example:

COD4 (360) 1024×600p 2xAA
COD4 (PS3) 1024×600p 2xAA
Uncharted (PS3) 960×1080 in 1080p

Neither Call of Duty 4 or Uncharted run in the actual resolutions.

The reason most games do this is to allow for more visual effects to be rendered to the screen without slowing the game down. Most won’t ever notice or care but it’s kind of interesting to find out the actual resolutions that games render in. Here are some more recent ones along with a huge list of older releases from the pixel counter at Beyond3D.

Def Jam: Icon (PS3) 1152×648
Marvel: Ultimate Alliance (PS3) 1920×1080 FullHD
Transformers (PS3) 960×1080
Pirates of the Cari... More »  
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