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Video: Just Add Water: Gravity Crash Ultra is Coming to PS Vita

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5w ago - Just Add Water CEO Stewart Gilray posted up a, E3 2014 trailer video today showcasing Gravity Crash Ultra for PS Vita below.

To quote: In late 2009, I nervously sent Just Add Water's first PlayStation game, [Register or Login to view links], to PlayStation for submission on PS3.

Back then, the indie resurgence had barely started, and the idea that our retro flashback was about to appear on a major console was scary. We had some decent innovations in there, from the easy-to-use level editor to the ability to share player-made levels via PSN.

The landscape for indie developers has changed massively since then, but the values of creativity and gameplay remain. This is what Gravity Crash stood for then, and it's still as relevant today.

Yes, the team at JAW has been very busy with another game from a rather well-loved PlayStation franchise, [Register or Login to view links], but we found the time and talent to give Gravity Crash the update we really felt it deserved.





Nearly five years on, our work porting [Register or Login to view links]...
 

Sony Announces Gravity Crash Ultra is Coming Soon to PS Vita

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46w ago - Just Add Water CEO Stewart Gilray announced today via Sony's blog that Gravity Crash Ultra is coming soon to PS Vita.

To quote: Back in 2009 we released Gravity Crash for PlayStation 3, a love letter to classic '80s shooter gaming.

The game was a labor of love for our small team, a team that wanted to produce a title with precision controls, high definition visuals and memorable sound but remain a modern-day interpretation of retro arcade gameplay.

If you're unfamiliar with the game, Gravity Crash is a side-scrolling space shooter featuring well over 40 levels, a host of enemy types and five major boss battles.

We here at Just Add Water are excited to reveal that we're now working on a native PS Vita version of Gravity Crash, which will retain that all important 60 frames a second speed with native PS Vita graphics running at the full 960 x 544 resolution, making the most of that stunning OLED screen - we're really excited about how vivid and rich Vita makes our game look.

To us, PS Vita is the number one platform for the game - the bite-sized level design and clear structure making it the ideal game to play on your daily commute, and the system's controls - with the dual analog sticks and touch-screen - allow for pixel-perfect precision in both the...
 

Video: Total_Noob's CEF TN-B for Gravity Crash on PS Vita Arrives

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88w ago - Following up on their previous announcement, today wololo has revealed that Total_Noob's CEF TN-B (port by Teck4 and Frostegater) is now available which makes use of the PS Vita Gravity Crash exploit for Firmware 1.81.

Download: [Register or Login to view links]

From his blog: Despite conspiracy theorists who would love to see us not deliver, here’s, as promised, Teck4′s port of Total_Noob’s eCFW to a new game exploit for the game Gravity Crash Portable.

As “expected”, the game Gravity Crash Portable was removed from all Sony PSN locales yesterday, following our announce 3 days ago of a vulnerability being discovered in that game, that would allow a malicious attacker to run Super Mario Bros on your Vita.

Hopefully, people who missed the Monster Hunter AND Urbanix AND Mad blocker alpha exploits had enough luck this time to catch this 4th game in time before it got pulled.

Teck4 ported TN’s CEF to the Gravity Crash game in JP, while Frostegater adapted this work to the EU and US versions....
 

Gravity Crash Portable Named Next Exploitable PSP Game for PS Vita

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88w ago - Following up on the previous release and confirming the rumor, today wololo has officially named the next exploitable game that Teck4 is porting TN's eCFW to is indeed Gravity Crash Portable.

Below are the details from his blog, to quote: If you missed both the Ubanix and the Mad blocker alpha exploits, today might be your lucky day. Japanese Developer Teck4 has ported TN’s eCFW to a new game exploit. The game is, as I type this, still available on most stores.

A few weeks ago, developer frostegater announced he was working on a new game exploit in order to bring Total_Noob’s eCFW to even more Vita owner. Sadly, he discovered while working on international versions of the game, that porting his exploits to all locales would not be as easy as expected. Luckily for us, Teck4 also had his own exploit in the work, and was nice enough to share it with the world. Frostegater eventually contributed to this exploit as well, by porting it to the US and EU versions of the game.

The game with the vulnerability is Gravity...
 

Sony Announces Gravity Crash Portable for PSP Hits PSN Soon

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208w ago - Today Just Add Water CEO Stewart Gilray has announced on Sony's PlayStation Blog that Gravity Crash Portable for PSP and PSPgo is hitting PSN soon.

To quote: Well, it's finally here! Gravity Crash Portable is being released on July 20th for $9.99.

During the development of the [Register or Login to view links], we made some changes based on feedback to the PS3 version. Things that you guys asked for, and things that we felt needed to be looked at. To tantalise you in anticipation here's a list of some of what has changed...

• We've added a third ship. An anti-gravity ship. When playing, if you let go of the analog stick you will no longer plunge to your death.
• We've increased the number of special weapon slots from 3 to 5.
• We've added a lot more weapon pickups throughout the levels.
• We've made the Primary Objectives more recognizable on the radar (via BIG FLASHING DOTS).
• We originally used the old-school concept of three lives, then Game Over. We have now removed that; if you get Game Over, you can start from where you left off.
• We completely re-wrote the "paint" aspect of the editor, to make it faster and cleverer in relation to holes.
• We've added a new game mode, Survivor mode, where...
 
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